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ironikart
June 26th, 2003, 01:42 AM
An almost finished render of my low poly warrior, just for fun.

3DS Max 4
Brazil renderer
polycount: 3948
Time taken: 2 days roughly
2 texture maps (1024x1024 for the warrior, 512x512 for the gun)

Still some texture mapping problems. Fiddly to fix so this will be it for now.

I'd welcome any feedback you guys have to offer!

s-fx
June 26th, 2003, 02:17 AM
It's very nice, although he has an armor that makes his head look REALLY small, that needs some finishing, take a look at unreal tournament 2003 for some references there's some really good models there. And I believe that the armor and gun need more texturing, it looks to smooth right now!

Hey, what happened to that polarbear, bird-looking kinda warrior?

ironikart
June 26th, 2003, 02:30 AM
Still working on that... needs a few refinements. I'm finishing it up tommorow cause the competition closes on Sunday.

I'll enlarge his head over the weekend ;)

morse
June 26th, 2003, 02:42 AM
Brazil renderer
is what?

s-fx
June 26th, 2003, 03:23 AM
www.splutterfish.com - a 3dmax renderer, better than the one you get with the program.

mlk
June 26th, 2003, 05:13 AM
aaaaahh smooth his head - use a nurbs smoothing or whatever, poor him looks like he's had a bad day... Anyway great work, needs a helmet for that huge armor tho.

asphaltcowboy
June 26th, 2003, 05:44 AM
wow, looking really cool! not sure about smaking his head bigger.. perhaps just have his head sit in a bit.. looks like he's got a really long neck. I'd say move the head down a bit more.

keep up the good work! :thumb:

Millad
June 26th, 2003, 06:40 AM
this is great !

but the model you made is like the half-life engine, maybe make the rendering much better, add a cool background or something,
maybe add a Helmet ! to cover the "small head"


I like your machine gun !

mdipi
June 26th, 2003, 01:19 PM
thats amazing! but sink the head a bit~!

fishtank
June 26th, 2003, 03:27 PM
youve got too much time boy

ironikart
June 26th, 2003, 05:54 PM
Originally posted by fishtank
youve got too much time boy

exactly the opposite... not enough time. This is to beef up my portfolio for a job application after the weekend. Its too rushed.

theInvisibleman
June 26th, 2003, 05:58 PM
Personally, I think its nice, really good work, his body is more proportioned then UT, so for anyone who used, or will use that reference, bleh! But the render is a little bright.

mdipi
June 26th, 2003, 06:33 PM
i think its bright cause it looks like there is a spotlight on his front, hence the shaddow in the back, not positive though

hojo
June 26th, 2003, 08:38 PM
i like the way he looks except for the armor, it could use some detail, maybe a decal or scratches or something on it.

mdipi
June 27th, 2003, 12:57 PM
yeah maybe bump it?

morse
June 27th, 2003, 02:26 PM
Take a look at the marines from blizzard's StarCraft.

Mik3
June 27th, 2003, 10:46 PM
FInally not a zip file! THAT'S AWSOME!!!!

morse
June 28th, 2003, 11:56 PM
Originally posted by IshiXP
FInally not a zip file!
god i know

schling
June 30th, 2003, 04:30 AM
Well, I can see where you got the design idea from.

http://www.games-workshop.com/40kuniverse/warhammer40k/tau/tauWallpaper/tau8-640.jpg

s-fx
June 30th, 2003, 05:30 AM
warhammer is a good source for modeling but that means your gonna have to draw them by hand and scan them in, i doubt games workshop have sketches of their models on their website.