View Full Version : Tokyo Plastic
- |Flash Man| -
June 13th, 2007, 08:42 AM
Hey everyone,
this hasn't been posted in a LONG TIME and thought incase someone might not have seen it...here is the link:
http://www.tokyoplastic.com/
and yes before anyone says so it is quite OLD!!
Cheers :D
PS i love the 3D i think they used swish3D for some of the animation...i think...
prototype
June 13th, 2007, 08:50 AM
Quite the site in it's day but in need of an update.
btw...that would be SwiFT3D.
- |Flash Man| -
June 13th, 2007, 08:56 AM
Swift3D thats the one...yeh tis in need of an update but still the animation is just soo smooth it's brilliant even for today :D
DDD
June 13th, 2007, 09:51 AM
its kinda misleading to say they just used swift. As some of it was done using another program with the swift plugin to use the ravix engine. Great site none-the-less. The new swft will be pretty hot and capable of such animations without a plug in.
Templarian
June 13th, 2007, 10:40 AM
I dislike all the clicking and the main nav is kinda of annoying. Nice 3d skills though.
cj2a
June 13th, 2007, 01:16 PM
That's cool....I've never seen it before.
DDD
June 13th, 2007, 02:40 PM
That's cool....I've never seen it before.
welcome to the interweb and webernet.
RabBell
June 13th, 2007, 04:26 PM
when someone asks me what the internet is capable of Tokyo Plastic is one of the sites I show them...well not the site itself but the content
Pasquale
June 13th, 2007, 06:23 PM
welcome to the interweb and webernet.Haha on a roll?
rondog
June 14th, 2007, 07:39 PM
I just watched that drum machine and one of the drum noises they make is from the menu of quake 2 hah
- |Flash Man| -
June 14th, 2007, 07:40 PM
lol you gotta give em credit tho they brought it together well ;)
REEFˇ
June 14th, 2007, 07:53 PM
some of this didnt look capable with swift 3d back when TP was alive. how can you guys be so sure this was swift? since when did the old swift 3d allow you to bend shapes so naturally, let alone even model them?
- |Flash Man| -
June 14th, 2007, 08:07 PM
i'm not saying i'm right...it's just what i heard...with the new swift3D i think you can do those things now...but yeh thats just what i heard...you think maybe they used maya or something like that?
DDD
June 14th, 2007, 09:45 PM
some of this didnt look capable with swift 3d back when TP was alive. how can you guys be so sure this was swift? since when did the old swift 3d allow you to bend shapes so naturally, let alone even model them?
It was basically rendered with the ravix engine. Swift3d has a max and a lw plugin that allows you to render models from other apps. As cheap as Swift is compared to the other guys. It does cell shading quite well.
Pasquale
June 15th, 2007, 12:04 AM
I wish maya had a native plugin for that :)(
DDD
June 15th, 2007, 12:13 AM
I wish maya had a native plugin for that :)(
Maya's cell shader is alot better than LW's and Max's. I forget what its called or if it is contained in maya. BUt the demo I saw was tight.
hybrid101
June 15th, 2007, 05:25 AM
maya's toonshading?:D
tokyoplastic haha, classic site:D
wo1olf
June 19th, 2007, 03:35 PM
..and yes before anyone says so it is quite OLD!!
it is quite old... must have been posted yet...
- |Flash Man| -
June 19th, 2007, 06:58 PM
i'm sure it was but i searched and searched and thought i would bring it to life just one more time :)
netrix
June 19th, 2007, 11:13 PM
whoa... nice 3d's!!!!
Pasquale
June 19th, 2007, 11:45 PM
Maya's cell shader is alot better than LW's and Max's. I forget what its called or if it is contained in maya. BUt the demo I saw was tight.oh yeah i use the toon shader lots- but i mean, it doesn't have an actal vector file output. Just rasterised vector style
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