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NeoDreamer
June 19th, 2003, 10:13 PM
It's hard to use Swift 3D's measurements when defining a cube, because the numbers are not in pixel units. How do you switch over to pixel units? Without it, I will have to do some complicated conversions in order to import swift files into flash.

DDD
June 19th, 2003, 10:58 PM
I know of no way to do that.......yeah their measurements are weird....what are you trying to do maybe I can help if i know that

NeoDreamer
June 20th, 2003, 12:00 AM
You see, I need exact measurements. I laid out everything on flash already by doing a rough draft sketch. On this draft, I know I want a 150 by 50 pixel square. Now, how do I go about repoducing those dimesions in swift?

DDD
June 20th, 2003, 12:05 AM
hmmm......set your layout dimensions to 150x150 then make sure your document or image takes up the whole window then render......or you can do it the manual way. make a cube the set the dimensions......now in flash make a square that is 150x150. keep resizing and exporting your cube from swift till you get it to fit into that flash square. I know it is tedious but I did that once for a situation like yours. Then you may be able to know the aspect ratio to some degree.

good luck....if I think of something else ill post

NeoDreamer
June 20th, 2003, 12:09 AM
:( :angry: :crazy: Crazy Swift!