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bleutuna
June 12th, 2003, 12:17 PM
http://www.mywebfile.com/Q/bb_mockup_061203.jpg

The HUD on the right side, I'm looking for feedback on its design, color usage, and layout. Obviously, it's early and there will be more along the right side, but I wanted to solicit feedback before I started propogating the style throughout the rest of the design.

:pope:

DDD
June 12th, 2003, 01:00 PM
Im feeling that. The color very much lends to the theme. that red is excellent. Kinda like biblical and gothic at the same time yet professional. On one kinda down side unless the content is more powerful I think the HUD will compete for attention and kinda throw off balance. BUt that is JMO. I would love to see what the main stage looks like b4 I commit a concrete comment. But it is very very good

Jubba
June 12th, 2003, 01:20 PM
What image prog do you use? photoshop? or illustrator? or a combination of the two?

looks great to me! :)

bleutuna
June 12th, 2003, 01:32 PM
Thanks for the feedback, I don't think the right side will overpower the center, main stage, but you're right, we may have to wait to see :elderly:

:pope:

DDD
June 12th, 2003, 01:32 PM
I remember him saying he used ps7 for effects (oh yeah thanks for the how to on that pitted concrete look bleu) and illustrator for his vector stuff. I just cannot get into ill, to much of a freehand man

asphaltcowboy
June 12th, 2003, 01:53 PM
looks d*mn cool to me :)
nice work!

morse
June 12th, 2003, 02:08 PM
now that i look, the text ["feature" & "works"] looks kinda out of place... :-\ I dunno.

morse
June 12th, 2003, 02:10 PM
but maybe not

mdipi
June 12th, 2003, 03:32 PM
wow that does look great! i love it! but how DID you do the pitted concreate?

DDD
June 12th, 2003, 03:49 PM
mind if I take this one bleu....... heehee

Using a dirty brush make a simple splatter pattern on a white canvas with black paint......save it as texure.psd
now make a new image (what ever color bgrd)....add a textre filter filter>>texture>>texturizer. Load your texture.psd image and play with the settings.....

I found a cool way to expand that if you want like a stucco look. back a step one add a alpha channel to the image. Now add a noise filter to your alpha channel. click back to the rgb channel....now in the layers pallette and a lighting filter. render lighting effects. change the lighting color and play with the settings a lil bit you should have a cool bumpy looking stucco. then add the texture effect explained above and it will be extra cool.

mdipi
June 12th, 2003, 03:52 PM
oh cool! thanks!

prstudio
June 12th, 2003, 07:38 PM
i would like to see it in a yellow style from the left hand side

bleutuna
June 12th, 2003, 07:51 PM
Interesting idea, i may just do one in gold and see what you guys think of that.

:pope: