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eilsoe
June 5th, 2003, 06:29 PM
Ok, I finally got the alloys sorted out! :P wee =)


here it is:
http://www.avalon-rev.dk/junk/tires.jpg


Any thoughts? :)

ironikart
June 5th, 2003, 07:09 PM
Looking really good there. Only thing I'd work on is the alloy material. You might want to try a anisotropic shader and up the specular highlights a bit (between 100-150 or or so, maybe higher). The reflections need a bit of work too... perhaps you might want to try HDR maps to get something really convincing.

I'd tone down the specular on the tire material and up the ambient a bit in the environment... or if you are using a renderer, up the GI a bit. That way you could still see the detail on the tire, but it wouldn't look so shiny.

Nice work though!

telekinesis
June 5th, 2003, 07:11 PM
I would make the tires thicker, do they come in dubz size?

Good Job!

chris9902
June 5th, 2003, 08:27 PM
that is so cool

i wish i could use 3D programs

mdipi
June 5th, 2003, 08:36 PM
Thats really good. I kinda gave up on MAX :( i like it but Maya is just better, i am using PLE but i am getting a second (or third) hand copy of 4.0!

replode
June 5th, 2003, 10:40 PM
that looks really good and keep posting updates.:)

c!rYx
June 5th, 2003, 11:16 PM
really sweet, nice work, wanna see more from you :)

Alex
June 5th, 2003, 11:17 PM
that looks really good!!!

:)

andr.in
June 6th, 2003, 02:13 AM
That's neat! Mabe make it look like metal some more.. it's like plastic right now but it's very nice!

eilsoe
June 6th, 2003, 06:14 AM
Yah the alloy material was just a quickie. It's basically just a shiny blinn material with a reflected sky :)

Ironikart seems to know his stuff, so maybe he'll tell us how to make proper materials? ;)

Soul
June 6th, 2003, 06:19 AM
Wow!! They are great :beam: Could the reflection not carry on? Not be cut off?

- Soul :s:

eilsoe
June 6th, 2003, 06:24 AM
there will be a reflection yes :) Maybe I should blend in an environment reflection too....?

eilsoe
June 6th, 2003, 06:44 AM
is this any better?

http://www.avalon-rev.dk/junk/tires2.jpg

Kitiara
June 6th, 2003, 06:47 AM
That's really amazing. :) Have I ever told you that I hated you, mate? :P I envy you your Photoshop skills, that's an excellent picture. :)

Now can you draw me an Impreza to go with those tyres? :)

s-fx
June 6th, 2003, 06:54 AM
Nice! I'm doing that tutorial to :P Stopped at the multi-material thingy, i don't know what to do (even with multi-sub materials)...
And after a while my max version totally broke down my computer, started taking so much memory that i could hardly move the mouse cursor. Well, I found out how to after a while, norton caused some kind of problem with "winlogon.exe" wich max uses to so there was a conflict...

mdipi
June 6th, 2003, 07:08 AM
e that looks a whole lot better! keep it up!

eilsoe
June 6th, 2003, 07:52 AM
thanks every1 :)

Kit: Once I figure out car modelling, I'll make you the Impreza, with a custom paint job as well ;)

Now All I need is Ironikart to come and tell me what materials to use on the tires, they still don't look quite right to me :-\

oh well, it's the modelling part that's hard, materials can always be changed =)

Voetsjoeba
June 7th, 2003, 10:44 AM
Wow, nice work dude !

chris9902
June 7th, 2003, 11:26 AM
there is one thing

the gap between the shadow and wheel theres is a white line

if you just blur it or something:)

.soulty
June 7th, 2003, 11:50 AM
::: oh just great , i wrote a great big response and my ie decided to crash. grrr ok let me see if i remember what i wrote. hmmm

nice work mate.

The tires look more like slicks at the moment, you might need to turn up your bump map or displacement map depending on which one you used to get the tire texture.

You need to throw in some more lights so we can see the tire texture better, maybe a slight direction light or a low intensity spot light, that should make the scene more natural. The tire texture looks a little too bright as well, im guessing but it seems like you are using a phong material. maybe play around with the specular settings in the phong material , such as specular colour (change to a grey if black already) and its intensity to get more of a rubber look. (Maybe try a blinn material). You could even add a realistic background, like a garage or something to add some realism to the image.

its looking great for the time being , keep it up!!

:beam:

mdipi
June 7th, 2003, 12:15 PM
you know your good at 3d when you can disect an image like that ! ^^

denacioust
June 8th, 2003, 01:36 PM
wooow

.soulty
June 8th, 2003, 10:55 PM
Originally posted by mdipi.com
you know your good at 3d when you can disect an image like that ! ^^
:blush:

::: so eilsoe how is the image going?

gpdesigner
June 9th, 2003, 10:13 AM
eilsoe.. nice tire work, I think what you have is great, although you should increase the tread definition is it a bump map or geometry? you could tone down the specularity on the tires somewhat as someone mentioned earlier rubber has little to no specular quality.. that is unless your using Armor-All. the shadow mapping you have going is cool, it gives it more realism but you almost loose it in the reflective surface below it. As far as more lighting, that all depends on what look your trying to get, but what I would do if I were you is to change the light color from white to a more warmer tone. no light source is actually white 3200 decrease (incandesent) is a redish orange, and 6500 degrease (daylight) is blue... anyway it looks like you used radiosity to light the scene did you? if so play around with your over all light intesity to reveal more of the darker areas, The last image you posted seems a little flat, more 2 than 3d, make some adjustments to your settings and re-shoot, I'll bet you will see some dramatic changes...:)
gp

eilsoe
June 9th, 2003, 11:39 AM
I put 2 pic's together in PS, one is the tires, the other is the reverted tires (the reflection), I threw in the shadow manually in PS too.

Yes, the tracks on the tire is a bump map :)

gpdesigner
June 9th, 2003, 11:49 AM
You had me totally fooled.... but that would explain the white edging around the base of the tires... dude you should try to render that scene straight from max, it could look awesome, I didn't know you sliced it together in PS... which is a cool idea btw..... Aaanny who...max should put that scene together nicely... :) you should render it there and repost
gp

eilsoe
June 9th, 2003, 01:19 PM
For some erason I can't get the nice looking shadows I can cook up in PS easily... it's usually crisp shadows, which I don't like.. is there a way to blur shadows in max? I never tried that...

gpdesigner
June 9th, 2003, 01:36 PM
I don't use max myself , I use Lightwave but under the light settings should be a tab for your shadows giving you choices of shadow types, raytrace, shadow mapping..etc.. a spot light in lightwave gives you the option to shadow map, and in this pop up menu you have settings for map size and softness (fuzziness) if you adjust these settings you should get the effect you want. The larger the setting the softer the map. I can't tell you what the settings should be, they all depend on the intensity of the light source verses the distance from object verses the cone angle. but if you are using spot lights you should be able to access this feature.
In lightwave spots are the only light type that gives you the shadow adjustment directly from the lighting pannel. Sorry I can't be more of a max help to you, but that is the way to go in shadowing.
gp

mindfriction
June 10th, 2003, 11:27 AM
err sorry to interrupt :beam: , but eilsoe whats the best site(s) for 3d studio max tutes? (Im using ver 5)

s-fx
June 10th, 2003, 11:53 AM
http://www.onnovanbraam.com/index.php?main=tutorials&group=tire-texture

this is the tut eilsoe followed...

eilsoe
June 10th, 2003, 12:05 PM
check the first thread here in D&D, it has a full list of sites worth visiting. some for 3dsmax too.

mindfriction
June 10th, 2003, 10:53 PM
Thanks alot guys!

... im starting this 3d subject at Uni next semester and I need to get a head start :whistle: . The funny thing is I can draw anything by hand in 3d quiet well because I did a short course in product design, but ive never computerized it

gpdesigner
June 11th, 2003, 06:56 AM
friction... once you start doing 3d meshes full blast, you will not stop, trust me. It is an entire avenue of art and design, and you soon find out that the applications are limitless. And when perfectionist drive hits you and you try to make all the models as accurate as possible,...... go with it .....that is the hook, but remember this...." Detail is the key" try to put as much detail in every mesh you make. it's all in the details.

eilsoe
June 11th, 2003, 06:58 AM
computer power is the key :)