View Full Version : Flash platform, tiles or not?
Hansol
February 6th, 2007, 11:11 PM
Im starting a flash rpg and its gonna be like a platform game(2d). would the game be better if it were tile or seperated frames for maps? i find making tiles alot more work and confuses me but if there was an easeir way please let me know, thanks.
zellers
February 7th, 2007, 12:31 AM
I would have to say Tiles (my opinion) I worked with Flat Frame-based maps, but then you can't have an external way of making your maps, there can't be any customs etc. Tiles, you can arrange them into an array, and parse them into flash from an external file, which can be quite handy. Also... If you are planning to add physics to your game (such as projection, impulse etc.) Tiles would work the best. That way you can take care of the broad phase of collision detection easier. That way your not running a bunch of hitTests everyFrame, or whatever you were going to use for coliision detection.
I WOULD GO WITH THE TILES.!!!!
check this out as well
http://www.tonypa.pri.ee/tbw/
Hansol
February 7th, 2007, 12:36 AM
awsome thanks :)
bombsledder
February 7th, 2007, 11:29 PM
definatly tiles and another thing you could do is if you have php you could write a map maker in flash that will load a php script to save an xml file on your computer and you could just load the tiles from that would be better imo then external arrays
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