ironikart
June 2nd, 2003, 07:42 PM
I've re-designed my warrior from a previous thread. I did a few concept sketches and hopefully over the next couple of weeks I'll turn this into a 3D game model. I've gone through 2 attempts at other characters already, but I think I'm on a winner with this one. The concept looks a little cartoony, but when modelled it should have a more "realistic" feel to it.
I've got high hopes for it... after I complete the low poly version I'll up the poly count and detail the model into a high poly version and animate it for my portfolio.
quick question for max and 3d users: Does anyone know if it is possible to use Shag Fur with any renderer plugins in Max. I'm using max 4 so I don't have access to GI renders as part of the standard package. I've got Brazil v1.0, but I don't think it supports Shag Fur (it doesn't support other max plugin shaders, so I think it's unlikely it'll support fur). I want to render the animation with an external renderer because max's default scanline really blows!
I've got high hopes for it... after I complete the low poly version I'll up the poly count and detail the model into a high poly version and animate it for my portfolio.
quick question for max and 3d users: Does anyone know if it is possible to use Shag Fur with any renderer plugins in Max. I'm using max 4 so I don't have access to GI renders as part of the standard package. I've got Brazil v1.0, but I don't think it supports Shag Fur (it doesn't support other max plugin shaders, so I think it's unlikely it'll support fur). I want to render the animation with an external renderer because max's default scanline really blows!