2DArray
December 22nd, 2006, 04:21 PM
So I'm making a mouse avoider, because everyone makes them at some point or another. The catch is, though, that it's built on a very powerful engine, and will have a ****load of levels included. There's also a fully featured editor that can make anything that is in the actual game.
All of the collisions are calculated with algebra instead of hitTest or similar methods. Also, every level is created with pure code (this is where the editor comes in). The game has buttons (to open doors) and moving walls-both of these are created with the editor. Yes, that means that none of the animation is done in Flash. It's all in the editor. Yes, that also means that people who play the game will be able to make totally badass levels for their friends. The same quality as the "official" levels, or better.
The reason I'm posting here is because I need two things-Feedback and levels. My rule here is that anyone who gives me a level of high enough quality can get in the game. Each level's creator's name is shown, so I won't take credit for your creations.
Here's the three things you need to get started: mouse avoider.swf, which is a demo of the game. It has 6 demo levels, and a text box to copy in code exported from the editor to test your levels. mouse avoider editor.swf, which is the editor. And, finally, Editor Manual.rtf, the manual. Some of the descriptions in the motion section are a little confusing and rushed, but there's a step by step tutorial on making a simple animation in there, too, so you should be able to figure it out.
If you make a level and want to give it to me or just show to the other people here, post the code here so we can try it out.
All of the collisions are calculated with algebra instead of hitTest or similar methods. Also, every level is created with pure code (this is where the editor comes in). The game has buttons (to open doors) and moving walls-both of these are created with the editor. Yes, that means that none of the animation is done in Flash. It's all in the editor. Yes, that also means that people who play the game will be able to make totally badass levels for their friends. The same quality as the "official" levels, or better.
The reason I'm posting here is because I need two things-Feedback and levels. My rule here is that anyone who gives me a level of high enough quality can get in the game. Each level's creator's name is shown, so I won't take credit for your creations.
Here's the three things you need to get started: mouse avoider.swf, which is a demo of the game. It has 6 demo levels, and a text box to copy in code exported from the editor to test your levels. mouse avoider editor.swf, which is the editor. And, finally, Editor Manual.rtf, the manual. Some of the descriptions in the motion section are a little confusing and rushed, but there's a step by step tutorial on making a simple animation in there, too, so you should be able to figure it out.
If you make a level and want to give it to me or just show to the other people here, post the code here so we can try it out.