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s-fx
May 27th, 2003, 05:35 PM
Hey there! I got 3ds max recently, version 5 from discreet.
Anyways i've gone through half a tutorial on how to model, it was so god **** boring to just read and follow the tutor so I decided to start my own work!

Here's what i've come up so far. I like it very much because this is my first model.

And if anyone has a "tank" texture, I can't find any good ones inside Max. You know those WW2 kind of colors blue/grayish camouflage stuff. Please post it here!

I'm going to add more details when I get to know more, right now im trying to model the "wheels".

replode
May 27th, 2003, 05:50 PM
wow, you could do tanks and airplanes and explosions, then add some effects in photoshop or something like that.:)

ironikart
May 27th, 2003, 06:00 PM
Interesting. I'd model the turret and the tracks as separate objects, since they exist as separate objects in real life. Tanks are a boxy shape so you could start with a box and add detail from there.

For the textures you could use a Max "Perlin Marble" texture and adjust the colours. This is a procedural texture and will give you a quick "camoflage" like look if you adjust the colours and other parameters (just have a fiddle).

If you have photoshop you could sample from photographs and paint your own textures. I'd suggest you do a few tuts on texture mapping before you try this. It took me a long time to get to grips with max's UVW mapping (I'm still learning now).

s-fx
May 27th, 2003, 06:02 PM
Ah, ok ironikart, ill go take some texturing tuts. Btw check your PM's! :)

mdipi
May 27th, 2003, 06:37 PM
not to bad for first day. i should try it. lol thats like beond me and i have had it for a long time now lol.