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eilsoe
May 19th, 2003, 06:33 PM
run through this tut: http://www.onnovanbraam.com/index.php?main=tutorials&group=tire-texture


I get the tracks on right, but as soon as I smack on the side gfx, it screws up everything!! :( no map fits anymore, and I really don't know why, it should work, it's 2 different materials dammit! :scream:

If any of you max users out there can run through this tut, and holler back if you encouter the same problem, that'd be sweet, then maybe I could mail they guy telling him something's wrong... :-\



thanks

DDD
May 19th, 2003, 06:37 PM
will do tonite....looks like a good tut.

eilsoe
May 19th, 2003, 06:38 PM
oh wait, me realize something....


hold on...

eilsoe
May 19th, 2003, 07:01 PM
dammit, I forgot to use the multi/sub materials! :scream:

I've been screaming all night about this, and it's ME screwing it up.. grr...


oh well, now it works :)

.soulty
May 19th, 2003, 09:20 PM
you check out the link posted by Ironik?

http://www.cgtalk.com/showthread.php?threadid=21263

ironikart
May 19th, 2003, 10:56 PM
Hehe, I remember that tut! The alloys suck, but the tire mapping is something I still use.

DDD
May 20th, 2003, 12:21 AM
it worked for me althought htere are somethings id do diff.

eilsoe
May 20th, 2003, 01:11 AM
yeah the alloys for one :P

ironi: the tire track mapping is awesome :) I'm going to try to model a car sometime soon (if it's possible... for me...)

better start small with a tire :P

ironikart
May 20th, 2003, 01:25 AM
I reckon it's a pretty good introduction to using multi-sub object materials and subject id's for mapping more complex objects. It takes a while to get the hang of (I'm still learning). Good luck

DDD
May 20th, 2003, 10:46 AM
Hey soulty thanks for that link....I have been trying to find that post forever