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darc10222
October 1st, 2006, 07:43 AM
Recently I was playing the new Pokemon Mystery Dungeon on GBA and thought how cool it would be to have a pokemon style game in Flash. No I dont mean a pokemon game. I just mean a game with the same style. Birds eye view, sidescrolling, pixel. You know what I mean. Of course I havent used Flash in ages and am a bit rusty on ActionScript. Well I never really had enough skill to do this anyway. Anyone have a tutorial/script/help?
Thanks in advance,
Randomness

Nich
October 1st, 2006, 12:45 PM
Tonypa's (http://www.tonypa.pri.ee/tbw/index.html) tile based tutorial would be a good start. Apart from that, those kinds of games are just artwork and script. Building a pokemon game would be easy. Drawing 500+ sprites, WAY too many tiles, and writing a complete script for several hundred characters requires a solo designer with a year to spare and a deathwish.

if your intersted in using the sprites and tiles from the old games, I'm sure someone has them.

Templarian
October 1st, 2006, 03:38 PM
I wrote a small engine for this game a while back when i was bored.
http://www.templarian.com/misc/pokemon/
http://www.templarian.com/misc/pokemon/pokemon.swf
http://www.templarian.com/misc/pokemon/pokemon.fla
>>Space to interact (computer and bed have messages).
>>Arrow Keys

Some of the code can be impoved apon, but it basically shows you how it can be made. If your using flash 8 then your going to want to use the Bitmap Class, because Tonypa's methods are getting a tad out of date sense they were first created.

darc10222
October 2nd, 2006, 07:21 AM
Tonypa's (http://www.tonypa.pri.ee/tbw/index.html) tile based tutorial would be a good start. Apart from that, those kinds of games are just artwork and script. Building a pokemon game would be easy. Drawing 500+ sprites, WAY too many tiles, and writing a complete script for several hundred characters requires a solo designer with a year to spare and a deathwish.

if your intersted in using the sprites and tiles from the old games, I'm sure someone has them.

As I was saying I dont want to create a pokemon game. Just a game with the same style.

Nich
October 2nd, 2006, 08:17 AM
The same holds true for every rpg game. You still need thousands of tiles and (depending on the dpeth of the game) tons of sprites / lots of script. It would be much easier for you to use sprites and tiles from another game, because that'll save you that much time at least.

InfestedDemon
October 2nd, 2006, 02:42 PM
Role-Playing Games are the heardest to make in my opinion, the first game i tried to make... a pokemon game. God that was a shame.

FlashByDefault
April 28th, 2011, 10:12 AM
Tucker Connelly has a SWEET adaption to Tonypa's RPG tutorial. He makes things much more clear and will be posting video tutorials in the near future, if you want to take a look, just go to http://www.ironcoding.com/2011/02/flash-as3-tile-based-game-tutorial-pt-1-intro/

Thanks, I am currently working on a Pokemon Game myself, its a legit copy of Pokemon Gold/Silver but made with Pokemon Fire Red/Leaf Green sprites :D it is coming along nicely, but I am having troubles with things such as Doors, and know what tiles my character is on, and also have a text box that reads messages, essentually im just trying to re-create pokemon :)

korkakadam
May 2nd, 2011, 03:20 AM
thanx I was looking for it :)

therobot
May 2nd, 2011, 02:41 PM
Pokemon Mystery Dungeon falls into the 'roguelike' category, I believe (maybe roguelite lol). RogueBasin has many good articles about algorithms/techniques to use when developing these types of games (roguebasin.roguelikedevelopment.org) -- random map generation, AI, line of sight techniques, etc.

therobot
May 2nd, 2011, 02:45 PM
PS. if you're interested in the Pokemon Mystery Dungeon games, then you may like "Mystery Dungeon - Shiren the Wanderer" on the DS. It's from the same people, and shares similar genre conventions. It's also tough as nails and will keep occupied for months. One of my personal favorites :)

anuovaya
May 7th, 2011, 06:57 AM
i need a bar with a botton and the player who makes the bar reach te top first wins. OR an online simple rpg game like zelda with pokemon battle style, please i need help, and if there is any simple tutorial please post it up, i am really too eld up with many things and i need help please
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Hannan2013
May 7th, 2011, 12:44 PM
You can have up to 4 pokemon with you in a dungeon (including yourslef) depending on their sizes. Each pokemon has a size. most of them are size 1, and some slightly bigger ones are size 2. Most legendaries and large pokemon are size 4, and the maximum combined size you can have for your whole team is 6. Therefore, here are all the possible size combinations for a team that has a size of six (you can have a smaller size than all of these teams, too): 4 size 1 pokemon, 3 size 1 pokemon and 1 size 2 pokemon, 2 size 1 pokemon and 2 size 2 pokemon, 3 size 2 pokemon, 1 size 4 pokemon and 2 size 1 pokemon, and 1 size 4 pokemon and 1 size 2 pokemon. I have no idea why there are no size 3 pokemon. maybe it's because they don't want you to be able to have 2 big legendaries with you at the same time. This is the same for both mystery dungeon 1 and mystery dungeon 2 games. Hope this helps!