View Full Version : Kirupian Swift 3d v4.0 Improvement List
cybergold
May 16th, 2003, 02:30 PM
How about we make a large list on what people think Erain should improve on Swift version 4.0? And then when we get enough, we can send it as an official forum submission. Swift's forum doesn't get as much traffic as here.
mdipi
May 16th, 2003, 04:01 PM
better modeling. i used the trial and i couldnt figure it out.
DDD
May 16th, 2003, 04:40 PM
they have a gigantic list from the wishlist already I frequent that forum and had a peak at it. But lets do it.
1. the ability to save a new material from one you have altered.
This is a biggie. When you are tweaking a material you just created you cannot resave it as a new material you have to remember the setting then create a new material then input your settings and save that one. Boy I have many many more
DDD
May 16th, 2003, 04:51 PM
GHOSTING....
2. We must have ghosting in the next one. And hiding objects and still have them impact the scene would be nice
so that is #2 and #3
cybergold
May 16th, 2003, 04:52 PM
~Export to Temporary Folder~ The ability to choose to automatically save to a temporary file on rendering images. Maybe that will decrease the crash potential, because the program is storing all those files within itself for you to preview. Kind of like you having them all open at the same time.
cybergold
May 16th, 2003, 04:54 PM
~Boolean Cyber Modelling (previously 3d cropping-edited-)~ Example: you place a sphere on the side of a cube, and choose to crop the circle from the cube. and then you get an inner sphere inside of the square. =)
DDD
May 16th, 2003, 04:57 PM
yeah that would be cool....that is called boolean modelling cyber.....cropping is a lil diff.....but yes that would be nice.
we need to have a list made that someone edits and adds to.
cybergold
May 16th, 2003, 05:00 PM
You are right, can't have comments that are not part of the list. Or too much extra type.
.soulty
May 17th, 2003, 12:06 PM
better memory handling, easier texture creation and handling. easier selection of objects, more advanced integration and recognition with illustrator files including more advanced eps support, export to a dfx format or some sort of mesh for chance to open in larger 3d app (maya, max ,cinema). More integration with flash MX. Give me a sec, there is more :)
DDD
May 17th, 2003, 03:33 PM
hey their flash integration is excelllent in v3...the export to layer thing is awesome...the best by far of any proggy
.soulty
May 17th, 2003, 10:14 PM
Originally posted by 3d-iva
hey their flash integration is excelllent in v3...the export to layer thing is awesome...the best by far of any proggy
Yeah I know its awesome , i said better, I want more! :P
::i was thinking along the lines of interactivity from swift to flash, now that would be something crazy :crazy:
Ibn Batutah
May 18th, 2003, 06:25 PM
~Set the point of rotation on an object ~ Swift makes everything rotate from the center, there should be an option to choose the Rotation Location
senocular
May 18th, 2003, 06:34 PM
you can change the pivot point - the point of rotation. Theres an option on the left to move the object, the pivot or both. Its both by default
the big one from me (of many) is manual input of rotation values
mjULTRA
May 18th, 2003, 09:58 PM
i think it would be great if they could add a cancel button when rendering. I find it frustrating that once you click render, you hafta wait until the image is fully rendered. (unless there is already a way to do this that i'm not aware of.. )
.soulty
May 18th, 2003, 10:03 PM
yep! . lol there is one at the bottom of the render window :P
ironikart
May 18th, 2003, 10:24 PM
Since it's a wish list, how about some mesh editing tools that allow you to pull individual vertices. Primitives don't give you much to work with unless you can modify them.
It sucks that you can import complex models but to edit them you have to go to other apps:+)
cybergold
May 19th, 2003, 10:46 AM
~Linking Objects to Skeletons~ So that you can attach objects to skeletons, I wouldn't of had to animate this one limb by limb, joint by joint.
http://www.freewebs.com/cybergold/roboty.html
mjULTRA
May 19th, 2003, 11:30 AM
****, that Cancel button didn't really stand out down in the corner, but i see it now. Thanks soulty..
DDD
May 19th, 2003, 01:12 PM
we need to format this list...if we really intend to send it.....I spoke to someone at erain....and they said they would very much like to see out list and add whatever is not there to it....So who wants to format a list and add to it periodically.....I nominate cybergold.....he started this post.
senocular
May 19th, 2003, 01:22 PM
well they have a forum for this at erain
DDD
May 19th, 2003, 01:42 PM
tru......but we can submit by email also or post a link to a post here on their forum. It was just a thought..... and they expressed interest. Plus some more publicity for this forum.... 2 birds 1 stone. :)
chris9902
May 20th, 2003, 05:47 AM
a better work space
like flash MX
it is really hard to see what your doing:angry:
cybergold
May 20th, 2003, 01:47 PM
~Toggle the Screen~ If you are ever using a camera in swift, and you get too close to an object, or you are inside of a closed area, it is difficult to move the camera around. You have the option to either go to another view, and move it with the keyboard, type in x,y,z values, or if all else fails, click on the zoom icon at the top (which puts all objects in feild of view). I think it would be easier if they could add a method much like Macromedia Flash, where if you hold the spacebar, you can toggle the screen view, without effecting objects.
cybergold
May 20th, 2003, 01:54 PM
~Looping 3d objects~ I have a robot walking, and it would have been great if I could loop him walking, instead of having to recreate all the frames one after the other, right now i am doing the method of exporting as PNG and merging it with a scene in Flash, which does not get very good detail because reflections and shadows can't be placed.
cybergold
May 20th, 2003, 02:14 PM
...
cybergold
May 20th, 2003, 02:24 PM
~Render Multiple Files~ This option could be used to render more than one animation at a time, once Swift is done rendering one animation, it automatically starts on the next one and so on, and it sends each file's animation to it's own temporary folder (which the user chooses for each animation)
DDD
May 20th, 2003, 02:35 PM
cyber....nothing was there?
cybergold
May 20th, 2003, 03:48 PM
:hair: don't know why, let me try uploading again... It does not work, for some reason. It's just a robot outline walking. I guess you can right click and say save target as if you would like, it works like that.
cybergold
May 20th, 2003, 04:55 PM
~PNG imports~ It would be great if Swift could support PNG's so when you apply them on a surface, there is transperency on it.
cybergold
May 20th, 2003, 05:01 PM
~Path Wrapping and Extruding~ Take the Path of a Map of the Earth with longitude and latitude lines on it. When you import this into Swift, it would be wonderful if swift wrapped it on a surface(in this case, a circle), and then extruded what was colored.:bounce: The end result would be a hollowed out globe with longitude and latitude lines on it =) I've always wanted this option, I've seen how effortlessly it can be done in 3ds, just by putting a PNG on a circle. Can someone post up an example of what i mean? :sure:
grimdeath
May 20th, 2003, 06:34 PM
Man the thing i want the most on swift 3ds new app is a better timeline, man its a B!t@h to move an object from one possition to the other if they could implement a f6 lie flash that would be awesome or a paste in place feature, oh and to make all the timeline options like position, scale, rotation etc.. move all at once instead of 1 by 1 it would speed things up
ironikart
May 20th, 2003, 07:40 PM
I'll second that timeline. It's a pain to work with, almost impossible to animate anything more complex than a ball bouncing.
I don't think it needs a skeletal bones system. Things like that would be nice, but then the price would increase. Just look at plasma, lots of cool options but you end up paying for it.
cybergold
May 20th, 2003, 08:26 PM
~Selecting Multiple Frames on the Timeline~ This would be good too. (Ironikart, you have a good point about that skeletal system)
cybergold
May 23rd, 2003, 06:43 PM
~Grouping Lights and Objects~ It would be great to have the option to group lights and objects together, especially for objects that are animated. It would also be much easier to copy and paste if you are making a scene with many lights, as opposed to copying and pasting each and every light in its location. (-:
cybergold
May 25th, 2003, 10:46 PM
~Kirupian Swift 3d v4.0 Improvement list update~
1. The ability to save a new material from one you have altered
2. Ghosting (insert definition here)
3. Hiding objects and still have them impact the scene.
4. Export to Temporary Folder: The ability to choose to automatically save to a temporary file on rendering images.
5. Boolean Cyber Modelling
6. More advanced integration and recognition with illustrator files including more advanced eps support.
7. Export to a dfx format or some sort of mesh for chance to open in larger 3d app (maya, max ,cinema).
8. Mesh editing tools that allow you to pull individual vertices.
9. Toggle the Screen: If you are ever using a camera in swift, and you get too close to an object, or you are inside of a closed area, it is difficult to move the camera around. You have the option to either go to another view, and move it with the keyboard, type in x,y,z values, or if all else fails, click on the zoom icon at the top (which puts all objects in feild of view). I think it would be easier if they could add a method much like Macromedia Flash, where if you hold the spacebar, you can toggle the screen view, without effecting objects.
10. Looping 3d object animations: For instance when you have a grouped object with an animation which you place in a scene, like walking, this walking action takes much time to do manually with keyframes. An option to loop these would be good.
11. PNG imports: It would be great if Swift could support PNG's so when you apply them on a surface, there is transperency on it.
12. Path Wrapping and Extruding: For instance if you take the path of a map of the earth with longitude and latitude lines on it, and you import this into Swift, it would be wonderful if swift wrapped it on a surface(in this case, a circle), and then extruded what was colored. The end result would be a hollowed out globe with longitude and latitude lines on it which have depth.
13. Selecting Multiple Frames on the Timeline and having the ablility to copy and paste more than one frame.
14. Grouping Lights and Objects: It would be great to have the option to group lights and objects together, especially for objects that are animated. It would also be much easier to copy and paste if you are making a scene with many lights, as opposed to copying and pasting each and every light in its location.
cybergold
May 26th, 2003, 08:54 PM
Cybergold here, :thumb:
If you've got anything good, feel free to put it up (-:
cybergold
May 29th, 2003, 04:08 PM
:) Mods, will you send this as an unofficial or an official Kirupian submission? (-:
cybergold
August 3rd, 2003, 12:09 PM
so how should we submit this?
DDD
August 3rd, 2003, 12:13 PM
just email it or post a link to tthis post in their wishlist forum.
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