View Full Version : 3D fiend (Max) Work In Progress
ironikart
May 15th, 2003, 08:43 PM
I've started on a new model. This one, still in the early stages, will be a fiend/devil-type character and I'm going to eventually rig it for animation. The hands were created using Digimation's Creature Creator (not really worth the price, but you can salvage some useful things from the models you create). I'm going to model the rest using poly modelling techniques in Max. I've also picked up some new material mapping skills so hopefully I should be able to texture it more convincingly than my previous models.
Here's the first shot of the arms and hands:
mdipi
May 15th, 2003, 09:13 PM
oh cool! its almost cartoonish looking, i really like it a bunch! render with brazil? anyway taht is gonna be sooo cool! i cant wait!
ironikart
May 15th, 2003, 10:53 PM
I was going for a cartoony feel, it's the first time I've ever really done anything like this so I hope it turns out ok.
Here is an update:
ironikart
May 15th, 2003, 11:22 PM
And another one just for the hell of it:
andr.in
May 16th, 2003, 12:16 AM
ahhhhh! This is like the proffessional samples! Awesome maan!
But I think it should have a more athletic body! I mean the hands are all muscled and the tummy is a .. a beer-tummy!
But Nice model man!
c!rYx
May 16th, 2003, 12:20 AM
It is so cool, but the proportions are not really right, but maybe that's why it is a cartoon figure :)
ironikart
May 16th, 2003, 12:51 AM
Yeah, I wanted him squat with big 'ol hands. I have no idea how I'm going to model the head yet, but I think I'm going to put him in boots rather than model feet for him. I wanted it to have a cartoony feel about it so the proportion thing was intentional. I can show you the version I did with a more trimmed stomach. I wasn't too sure that it was going that well and I think it might add to the overall character if he had a pot belly... dunno really. tell me what you think of the one with muscles:
prstudio
May 16th, 2003, 12:52 AM
his tendril things remind me of the borg ones
andr.in
May 16th, 2003, 12:59 AM
that's much better!
c!rYx
May 16th, 2003, 01:17 AM
i don't get how you can do stuff like that. Are you setting every point single, or how are you doing it ?
.soulty
May 16th, 2003, 01:18 AM
Another Model? :P lol
Looking good,
:: very cartoony look, looks intresting, Hands look like they have some great detail on them, i get the picture of hunchback small body big features character when i looked at your screenshots. :)
I could really see this character dressed in a ragged clothing, some linen cloth for pants, cuts and rips, even maybe some dynamics on the cloth.
Great start :smirk:
ironikart
May 16th, 2003, 01:25 AM
I use poly-modelling techniques. This one is pretty much selecting edges and extruding them into more polys then fine tuning the mesh by moving vertices around. It's tedious work... Some people use sub-division to make work faster (starting with a larger mesh and dividing it to add detail). I've never really had much experience with sub-division and I'm not sure if max has the right tools to do it? Perhaps I'm wrong, max seems to have lots of little hidden tools.
(if anyone knows where to find tool for sub-division in max I'd love to know ):)
-->Soulty, I wish I could say those hands were mine, but I borrowed them from a plugin ;( - I dare say I could have modelled them... given the time!
.soulty
May 16th, 2003, 01:40 AM
thats kool, didnt read all of your first post ,ooppps ;) . If you have the tools , use them! thats what i say. Some people still use Poser models for advertising ! :!:
DDD
May 16th, 2003, 11:02 AM
Subdivide is in the modifier stack......Also you can use HSDS (for finishing) from the modifier stack. I use a combination of polymodelling and subdivide just depends on my mood.....Working on a poly modeled car right now for a ad. maybe I will post when I am finished.
Dont feel bad about using plugins no since in recreating the wheel. Most company's use poser anyway. I know we do.....then we export into max. If you have the tool use it.
andr.in
May 16th, 2003, 11:44 AM
Another great method is useing the loft modifier... or whatever it is! of cross-section! Spline modeling is very popular!
.soulty
May 16th, 2003, 11:44 AM
lol using my lines now 3d-iva, "if you have the toll use it",lol :P so true though, and the new poser is a pretty amazing application. It's slowly turning into the "bryce" of character design. Which is awesome. :beam:
mdipi
May 16th, 2003, 04:08 PM
Pot belly! the muscles dont look right. i donno, cause then the torso is little and the arms are big. and it looses the feel. looks great though!
asphaltcowboy
May 16th, 2003, 05:52 PM
I agree! the pot belly rocks! good work m8
mdipi
May 16th, 2003, 10:16 PM
yay! someone agrees!
.soulty
May 16th, 2003, 11:19 PM
yeah i think the belly one has more character, but that depends on how the rest of the body looks.
andr.in
May 17th, 2003, 02:21 AM
either the hands are too big or the belly is too little!
but maybe it's supposed to be a wierd cartoon-character!
PierceG
May 19th, 2003, 04:36 AM
Wings. He should have wings.
But excellent so far.
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