View Full Version : How to draw hexagons
ave
May 8th, 2003, 11:12 AM
another easy drawing question really , whats the best/easiest way of drawing and Accurate hexagon in FlashMX ??
redViper
May 8th, 2003, 11:36 AM
the line tool?
senocular
May 8th, 2003, 11:42 AM
lol
yes, draw one line, duplicate it, rotate it 60 degrees then drag it to the end of the original. select the original again, duplicate it again, rotate that line -60 degrees and drag it on the other end of the original. select all 3 lines, duplicate, rotate 180 degress, drag on to the orignal lines where both endpoints match up. preseto, perfect hex (if not darn well close to it)
ave
May 8th, 2003, 12:52 PM
ho ho red viper very funny :crazy: as i said is in easy question.
Its just that i wanna make a hex grid thing so i need them to be perfectly accurate.
cheers senocular will do it that way, as ive been trying to import from fireworks but i wanted the hex to be a flash vector.
Mainly i asked to see if there was some neat trick to it , but it seems not !
senocular
May 8th, 2003, 12:57 PM
if you want it a grid, it might be better as a bitmap... depending on the spacing and how its used. Using a bitmap would be better for smaller grids... just make one tile of one hex (within a grid) so it can be repeated as a bitmap texture on a shape. That way you only have one shape for the grid (and a small bitmap) instead of lots and lots of lines in Flash. Depending on your circumstances, its something to consider.
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