View Full Version : Swift 3d Memory Allocation
cybergold
May 7th, 2003, 12:52 PM
Is there a way i can allocate more memory to Swift 3d? It keeps crashing if i have too many objects. I have a 500MB RAM, is there a way i can make Swift use more system resources?
You could open up the Task Manager and close all the processes (for XP) or applications (for Win 98/Me) that aren't vital system ones.
You could also get a memory scrubber, which is something that frees up your RAM. Here (http://download.com.com/3000-2086-8032781.html?tag=lst-0-15) is an example.
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