View Full Version : WIP :: Mercedes SLR 2005
Rainman
April 5th, 2006, 09:16 AM
Hey people,
I finally made it to the real 3D world. Bought myself the C4D Studio XL bundle two weeks ago. These last two weeks I've been working myself through some tutorials and finally got some confidence to start my very own first WIP project. Maybe you guys can help me along the way.
Here's my progress so far:
- First Image (http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_001.jpg)
- Update #1 (http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_003.jpg)
Latest Update 04-05-2006:
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_005.jpg
ya3
April 5th, 2006, 09:40 AM
Beautiful. Just beautiful. I'd give you some tips, but I think you know exactly what you're doing ;) Very clean mesh, seems quite accurate, and your lighting setup is excellent (even for this 'clay model' render).
Much better than my first stab at C4D, that's for sure :D
unclesond
April 5th, 2006, 09:53 AM
Keep going, looking good so far (-:
hybrid101
April 5th, 2006, 10:29 AM
definitely good! finish it and post the final product:)
Rainman
April 5th, 2006, 12:38 PM
Thanks for the comments people! That's what keeps me going. LOL
I just love those clay renders. :D
Of course I'm gonna finish it and post it here. Well... that's the plan anyway. I hope to give you guys an update in a few hours.
BoonDock
April 5th, 2006, 12:55 PM
Good stuff! How long has it taken you so far?
Anyone know of any good sites/links that have tutorials on how to begin with say Maya or 3D Studio Max? (preferably Maya since that's what I've got)...I've never done any 3D stuff nor have used any of the software that I've got, but I'd like to start to learn and need some simple tutorials/sites to learn from. Thanks in advance!
:thumb:
unclesond
April 5th, 2006, 01:04 PM
Good stuff! How long has it taken you so far?
Anyone know of any good sites/links that have tutorials on how to begin with say Maya or 3D Studio Max? (preferably Maya since that's what I've got)...I've never done any 3D stuff nor have used any of the software that I've got, but I'd like to start to learn and need some simple tutorials/sites to learn from. Thanks in advance!
:thumb:
I'm a 3d max man, but just started using maya. The help file that comes with maya are very extensive. however highend3d (http://www.highend3d.com/) is a good resource. Autodesk alias (http://usa.autodesk.com/adsk/servlet/index?id=6905396&siteID=123112) has a good section too, some is free, some is for paying members only
kdd
April 5th, 2006, 01:20 PM
wow, that looks great!!!
(edit: i just realized this wasn't done in 3ds max, but the question below should be the same for any software, i believe)
hey i've a question... how do you actually make that kind of surface? do you first use splines to make curves, and then surface it using surface CV or something like that? or do you just create splines and click some button that does the whole surface for you? i've been trying to do splines and then surface, but it is really tedious... and sometimes, it's a little off...
thanks. :) and great job again...
DDD
April 5th, 2006, 02:13 PM
Rainman.....you have come to the darkside...lol. I love swift and it is still in my pipeline. But once you get a true 3d package it is hard to go back and model in Swift. Looks good and post some wireframes. What made you choose C4D? I would have went lw, modo or silo.
KDD
Yes the most common way is to layout splines and then patch them. Some do poly model and some box model, all can achieve the same results.
Rainman
April 5th, 2006, 06:41 PM
So far I've been working on it for 12 hours I think. I know that's a long time for how far I am now, but I need to work out some problems with the edges.
This was done with poly modeling, I haven't really tried splines yet though. Might do that with one of my next projects to see what works out best for me.
Why C4D? Well, when I decided to go for a bigger end 3D app I downloaded all the trial, demo or LE versions of the big applications (3dsMax, Maya, LW, XSI, C4D). After a few weeks of working with every app C4D came out the best for me. It's not too complicated to work with.
LW was horrible to work with imo.
Well, here's another update:
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_006.jpg
wizard
April 5th, 2006, 07:09 PM
I like it...
I downloaded all the trial, demo or LE versions of the big applications (3dsMax, Maya, LW, XSI, C4D).I thought LW didn't have a demo? Please tell me I'm wrong. :beam:
Rainman
April 5th, 2006, 07:14 PM
Thanks wizard.
You can ask for a Discovery Edition CD. Don't know if they still had it out though...
thesparky007
April 5th, 2006, 07:18 PM
how much is Cinema 4d?
and btw rainman, really impressive, i remember when i started 3d in blender, year and a half ago, i just gave up!
wizard
April 5th, 2006, 07:21 PM
You can ask for a Discovery Edition CD. Don't know if they still had it out though...I'll look into it, thanks. :}
Rainman
April 5th, 2006, 07:23 PM
:D
That depends on what you want really. The basic program is 799 I think. For the rest you should check out www.Maxon.net
ya3
April 5th, 2006, 08:38 PM
If you get C4D, go for the XL bundle. You want the Advanced Renderer.
Rainman: What are you planning to do with those rounded corners on the panels? Are you going to extrude each panel? For a quick solution, just select the corner vertex and hold down the '.' key (full stop/period) while you click and drag. That'll 'weight' the vertex. A lot cleaner than subdividing your mesh to get a sharp corner. You can do the same for edges and polygons. :D
kdd
April 5th, 2006, 10:06 PM
thanks DDD. :)
dreeft
April 6th, 2006, 02:00 AM
Looks good, nicely done :)
Rainman
April 6th, 2006, 10:19 AM
The full stop "." doesn't really look good with HyperNurbs. So I'm gonna extrude all those edges in someday... lol
Time for another update. Did some work on the hood of the car, the side and started working on the back.
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_009.jpg
unclesond
April 6th, 2006, 10:51 AM
Time to spin that view to the back so we can see if it looks as awesome as the front ;)
evildrummer
April 6th, 2006, 04:57 PM
I tried to get into 3D work about 4 weeks ago but i just gave up and stuck to flash/photoshop and my normal web making stuff! 3d is way too crazy
Rainman
April 6th, 2006, 08:17 PM
3d is way too crazyOk, I quit too. LOL
The view is spinning like crazy... it's hard to get a good render of it when it's spinning this fast. Anyway.. I've been trying to get the rims to look like rims but they ain't working out for me so far. Tomorrow I'll post another update with a back view just for you unclesond! :lol:
Rainman
April 7th, 2006, 08:46 AM
Here's an update again. The next thing I will be working on is those clean sharp edges all around the car.
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_011b.jpg
Joppe
April 7th, 2006, 09:43 AM
WOW!
Really awsome! :thumb:
kdd
April 7th, 2006, 05:39 PM
oh my god, it's so awesome that words can't even describe. :)
Rainman
April 7th, 2006, 08:56 PM
Well, I don't know about that kdd.. but thanks anyway. :D
Thanks for your reply too joppe. That's the things that keep me going!
Another update. Sharpened the edges all around.
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_012.jpg
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_012b.jpg
kdd
April 8th, 2006, 10:33 PM
hey are you going to do flip-up doors, too? :P
gpdesigner
April 8th, 2006, 11:41 PM
very very clean indeed . . . the mesh is awesome . . . I can't see any segmentation on it . . .
I am impressed seeing how you have only been doing this a short time. you definately have the modelers touch.
keep it up, . . this is going to be an interesting build
gp
Bokke
April 9th, 2006, 08:13 AM
Verry verry cool! :thumb:
I wish that i was that good!
Btw; I never model that way.. :huh: is it better?
gpdesigner
April 9th, 2006, 09:26 AM
Verry verry cool! :thumb:
I wish that i was that good!
Btw; I never model that way.. :huh: is it better?
Spline modeling and sub-d poly modeling are just a different way to get to point B. Mostly they are used to model organic shapes. IE . . models with curves and smooth flowing lines. You wouldn't want to model a Box this way because a box generally has hard edges so organic modeling would tae you away from your objective. I mean sure you can model the box the apply a weight map to the mesh but that would be more effort than what is nessasary. . . . . . Is it better? no, just different.
gp
Rainman
April 10th, 2006, 07:22 PM
What he said ^ :lol:
Thanks for all the wicked comments people!
I don't think I'll do the flip-up doors... But the again I might surprise myself and do em anyway.
Due to some activities during the weekend and today I didn't have a lot of time to model. I've changed quite a bit of the mesh, not very noticeable. So it's a small update but with a better mesh.
This is what I did:
- worked on the door / windows
- added a crease on the nose where the logo should be
- added a crease on the trunk together with the brakelight in the middle
- added the exhaust pipes on the side
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_015.jpg
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_015_wire.jpg
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_015b.jpg
thesparky007
April 12th, 2006, 11:39 PM
kickass!
REEFˇ
April 12th, 2006, 11:50 PM
Is rainman up to his old magic again??
Vexir
April 13th, 2006, 12:44 AM
He's crazy. Reef, haven't seen you in a while.. What happened to your avatar/siggy?
wizard
April 13th, 2006, 01:35 AM
He's crazy. Reef, haven't seen you in a while.. What happened to your avatar/siggy?It makes him all mysterious and stuff. :crazy:
Btw: I just received my Discovery Edition (demo) of LightWave. :thumb2:
Bokke
April 13th, 2006, 10:50 AM
Wow rainman, man thats just awsome!!! :D
Btw: I just received my Discovery Edition (demo) of LightWave. :thumb2:
:thumb: Yeah LightWave!
Currently im trying to learn it too and i love it!
I used to work with 3ds max, but LW is way nicer :love:
Rainman
April 13th, 2006, 05:25 PM
Kewl wizard. No show us some stuff! :lol:
~Reef, do you know something I don't... :h: Thanks man!
Added some wheels to it. The tyre is just something I put on it so there's something there. Need to find a good tutorial on how to create tyres like the one I need. Any idea's someone? Anyone?
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_016.jpg
gpdesigner
April 13th, 2006, 11:12 PM
Cool . . another Lightwaver . . . :thumb:
Rainman, this is definately looking top shelf . . . .
can't wait to see it with a new coat of paint . . . and chrome rims . . .
gp
ar
April 13th, 2006, 11:19 PM
Wow, and once again, something amazing from Rainman!
You've got a new fan :D.
GBP
wizard
April 14th, 2006, 02:21 AM
Cool . . another Lightwaver . . . :thumb:
Rainman, this is definately looking top shelf . . . .
can't wait to see it with a new coat of paint . . . and chrome rims . . .
gpHey, weren't you the one that made that Viper (your Sig reminded me of it)? :geek:
gpdesigner
April 14th, 2006, 07:06 AM
Hey, weren't you the one that made that Viper (your Sig reminded me of it)? :geek:
yep . . . :D
3d rocks . . . . .
I can't waite to see this Merc. tho' I posted a low poly car a few weeks back . . it totally got no respect.
gp
Rainman
April 18th, 2006, 09:42 PM
What do you mean a "new" fan. You're me only fan! :D Thanks mate.
Had some problems getting a good tire thread pattern. Ended up looking sweet I think, although they are not the original ones:
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_020_tire.jpg
gpdesigner
April 18th, 2006, 10:23 PM
That looks mighty fine . . . . I am also digging the texturing job on the rubber . . . very sweet.
gp
ya3
April 18th, 2006, 10:26 PM
although they are not the original ones
omg, because you gotta, liek, get the exact original Mercedes tyre tread :|
</sarcasm>
Nice work ;)
I just copy-paste the same tyres for all my cars.
NANO3
April 18th, 2006, 10:39 PM
holy $&@* thats nice! i need a new comp and i need to start 3D :)
i thin you should lower the car frame a little on the render with tires.
:cool:
Rainman
April 19th, 2006, 05:34 PM
Hahaha, thanks people. Well I got the original tires for the SLR, now that I know how to work with that deformer. :lol:
Here's the original tire for the SLR, the Michelin Pilot Sport PS2:
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_020_tire2.jpg
SlowRoasted
April 19th, 2006, 05:44 PM
very inspiring work.
fabiopb
April 23rd, 2006, 12:49 AM
keep up the great work rainman!!! very very very very good!!! :thumb2:
M_hauk
June 3rd, 2006, 05:31 AM
Awesome work!
ar
June 3rd, 2006, 08:34 AM
Rainman! Did you finish the Mercedese yet? I really want to see the final results.
GBP
Rainman
June 3rd, 2006, 09:16 AM
Thanks people.
Well... I almost finished it:
http://www.rainman.nl/other/cinema4d/Merc_2005/renders/merc_022.jpg
But I wasn't too happy with the model. The blueprints weren't accurate so I drew my own blueprints and started all over again:
http://www.rainman.nl/other/cinema4d/Merc_2005/new/renders/new_merc_001.jpg
theflash
June 3rd, 2006, 09:34 AM
This looks really cool :) love the design, (but only 2 normal ppl can be stuffed in! JK)
bw_111
June 3rd, 2006, 09:50 AM
Excellent work. Love it. Cheers Rainman...
.soulty
June 3rd, 2006, 11:11 AM
Impressive Rainman, keep up the great work! :thumb2:
Rainman
June 3rd, 2006, 01:26 PM
Thanks for the positive comments.
I had some time today to update my new model with some headlights and a new paintjob:
http://www.rainman.nl/other/cinema4d/Merc_2005/new/renders/new_merc_002.jpg
ar
June 3rd, 2006, 01:35 PM
Stunning work man. Nice.
GBP
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