View Full Version : Another tunnel rush game
Ophyr
April 1st, 2006, 09:14 AM
Hi guys,
I'm working on a game that was kind of cool in my head, but now that it's almost done I find it rather boring :x
Perhaps it's because I've played it too much while testing the code. I tried to make it more fun by rotating the entire root for a descending/ascending feeling, but the game got way too slow... Also, it's too fast for walls in the middle of the tunnel for some more dodging action... I don't intend on working alot on it anymore, just some music, sfx and a scoreboard are on my TODO list right now. Perhaps anyone here has a fun suggestion that I could add.
I really want to get this game off my slate though, so I can work on something different :-/
http://www.ophyr.nl/flash/games/dragondash.html
(http://ophyr.nl/flash/games/dragondash.html)
ricer
April 1st, 2006, 10:02 AM
nice game ^^ i got
3157
does that suxx?
nathan99
April 1st, 2006, 04:25 PM
yes. I got 3270 my first shot. lol:P
Nich
April 1st, 2006, 04:36 PM
Nice game. I know what you mean about having played it so much it's boring to you. My suggestion is change the spacebar controls to mouse click maybe? It might be good for more precision. Also, when you do get sound effects, make the music play faster depending on your speed (well not nessarily faster, but add a riff, or change it some way). That, along with the increased rate of movement and the changing colors will really make this game unique and fun.
I also suggest not generating orbs of the same color once you change colors, because really there's no point.
Oh, and 6648 was my high score btw :)
Ophyr
April 1st, 2006, 06:18 PM
Thanks :)
Good idea with the music, I'll try if I can work that out !
The reason I have orbs with the same colour of the player spawned is to make it harder :) There's a 2/3rd chance of having an orb in your colour, which should be avoided, and 1/3rd chance of another colour that you should grab... Only thing is, the random function in Flash doesn't seem to be truly random, so alot of red orbs are spawned :(
You beat my highscore b.t.w., Nich :beam:
Nich
April 1st, 2006, 06:36 PM
If your going to keep orbs of the same color, have them slow you down rather then just do nothing. If they don't do anything then there's no point.
Edit: Never mind, I just realised they do :)
Edit2: Possibly to deal with your random problem, you could have some sequences hard coded, and them randomize those, so at least you'll get a mix of colors instead of mostly one
Ophyr
April 1st, 2006, 06:45 PM
I could add a floating pickup message 'Speed up' and 'Speed down' after each pickup, I agree that it's not really obvious what an orb of the same colour does, unless you keep paying attention to the speed meter (Which I hope nobody does :D).
Glad to see some people enjoy the game after all ^^;
Nich
April 1st, 2006, 06:59 PM
No need for that, just mention it in your help file :)
Edit: Woot, 8576! Gets a lot easier once you know you can't pick up things of the same color :)
bombsledder
April 1st, 2006, 09:33 PM
8036 in like ten turns lol, good game =)
NiñoScript
April 2nd, 2006, 09:39 AM
8789 in my first try, really cool game :D
maybe you could change a lil bit the colors of the orbs, im having trouble knowing when its red and when its yellow :P
EDIT: my highscore -> 9278
red orbs should be a lil darker :(
Ravmaster
April 2nd, 2006, 01:34 PM
woah thats great
you should make a tut on this
Ophyr
April 3rd, 2006, 03:14 AM
The random problem is fixed, it's more random now... There actually *was* a better chance for a red orb to appear...
The orbs are going to look more like glass orbs instead of just gradient ones, so they'll look more green and red. The scoreboard script works but I didn't upload the working version just yet... Seems like my domain is down :x
@Ravmaster -> The source will be released when it's done :beer:
sed|thh
April 3rd, 2006, 08:54 AM
well done ophyr ^^
JoshuaJonah
April 3rd, 2006, 09:01 AM
7814
fabiopb
April 3rd, 2006, 09:56 AM
very good game, and great effort.... :thumb2: :thumb2:
Ophyr
April 3rd, 2006, 10:04 AM
The scoreboard should be working now, although it doesn't seem to respond at this second... It did a few minutes ago so I guess it's something to do with my browser :)
Only thing to do now is to add music, and modify the orbs :)
[edit] Orbs are done... They shatter when you pick 'em up now too. I also modified the explosion tween; it'll be less of a CPU hog now :)
Joppe
April 3rd, 2006, 11:16 AM
The scoreboard doesnt work for me either or well its loading, been loading for an while now :/.
Nice orbs and well great game :D :thumb:
Nich
April 3rd, 2006, 03:45 PM
Nice, I'll have to try it when i get on a better comp :)
Edit: I can't get the high score to work either. I like the new orbs, and the true randomness. Can't wait to see music if you implement my idea.
Ophyr
April 4th, 2006, 04:29 AM
Okay,
weird problem alert
Check the following two links. The bottom link doesn't have the www. extension. They both link to the page where I got DragonDash, nothing wrong :P
You'll find that the top link has working high scores and the bottom link doesn't. For some reason it needs the 'www' to work :crazy:
http://www.ophyr.nl/flash/games/dragondash.html <- Good
http://ophyr.nl/flash/games/dragondash.html <- Baaad
Updated the top link aswell...
Joppe
April 4th, 2006, 11:47 AM
Wow, took me a couple o' ones to understand that the grey ones where the colour you already had :P
Im fifth on the highscore :D
Scarybug
April 4th, 2006, 12:09 PM
I totally dig on this game.
Ophyr
April 4th, 2006, 01:37 PM
Wow, took me a couple o' ones to understand that the grey ones where the colour you already had :P
Im fifth on the highscore :D
Haha yeah :P That's more or less a graphical bug that I'll have to fix ^^;;
Ravmaster
April 4th, 2006, 02:05 PM
The orbs are going to look more like glass orbs instead of just gradient ones, so they'll look more green and red. The scoreboard script works but I didn't upload the working version just yet... Seems like my domain is down :x
@Ravmaster -> The source will be released when it's done :beer:
YAY someone else who didnt call me RAVEmaster :D
o this will own :D
Nich
April 4th, 2006, 04:04 PM
Shockingly addictive >_>. I find myself coming back to make sure I still have a high score. I've said it before, but great game!
joran420
April 5th, 2006, 02:30 AM
wow great game man
DesignerDude05
April 5th, 2006, 09:29 AM
fantastic game pretty addictive especially in work :)
Scarybug
April 6th, 2006, 11:21 AM
I think it would be even better with some music and sound. A sound for getting an orb, and a sound for hitting a wall, and a whooosh sound for the end.
The music could get faster and more intense as you speed up. This would be a cool extra indicator of how fast you're going.
I wish I had this game on my cellphone instead of the crappy memory game ^_^
Ophyr
April 8th, 2006, 09:54 AM
I've been messing with the music thing, I even made something similiar to a tracker for Flash, but the filesize will increase dramatically so I think I'll make dynamic music a no-go ;)
There is some music and SFX in the game right now, but as I still need to do a preloader, I haven't uploaded it yet :) I'll be releasing it soon though!
Joppe
April 8th, 2006, 06:48 PM
Ophyr how did you make dynamic music :think:
I cannot really think of an way to do that without making unsmooth transitions, or well tune on sound out and one in maybe. But i would like to see dynamic music anyway. Mind posting an fla/swf ?
Ophyr
April 9th, 2006, 05:28 AM
Basically, it's several samples of an equal length running concurrently. Each time a game state changes, you can turn one channel on/off :) I'll see if I can find the fla so I can post it here :)
[edit]
I'm unable to upload the .fla as it's too big (3 .wav files)
Here's all the code though :
The buttons to start/stop the samples, be sure to rename it to the correct loop and Object for each button
on(press){
if(!_root.vol1 ? _root.vol1 = 100 : _root.vol1 = 0);
_root.loop1.setVolume(_root.vol1);
}
The attaching code that goes in the 1st frame
_root.vol1 = 0;
_root.vol2 = 0;
_root.vol3 = 0;
//Loop 1
loop1 = new Sound(_root.createEmptyMovieClip('bgm1', 1));
loop1.attachSound("loop1");
loop1.start(0, 5000);
_root.loop1.setVolume(_root.vol1);
//Loop 2
loop2 = new Sound(_root.createEmptyMovieClip('bgm2', 2));
loop2.attachSound("loop2");
loop2.start(0, 5000);
_root.loop2.setVolume(_root.vol2);
//Loop 3
loop3 = new Sound(_root.createEmptyMovieClip('bgm3', 3));
loop3.attachSound("loop3");
loop3.start(0, 5000);
_root.loop3.setVolume(_root.vol3);
Al you need to have is 3 samples that are of an equal length and have the same beat per minute. Import them, link them as loop1, loop2, loop3 and you're done :)
Joppe
April 9th, 2006, 05:43 AM
Soo every sound clip is running but the sound clips for the higher speeds are turned off and when you gain speed it turns on the sound for the speed you just got too?
Ophyr
April 9th, 2006, 06:20 AM
Exactly :)
With a freeware tracker program such as SkaleTracker (http://www.skale.org) you'll be able to create your own loops that are a bit longer than 2 seconds ;)
Basically you'll have a bassline, drums, hats, something like a transition loop, and a full blown 'everything' loop.
[edit] It's updated... I'm struggling with one last thing, but when that's done I'll release it :P
Scarybug
April 11th, 2006, 11:13 AM
You could always just play the mp3s from external files. If you're worried about transitions sounding strange, you could play a "transition sound" between switching 2 music files.
bugmenot
April 14th, 2006, 04:35 AM
wow this game is great 1st run, 13k 2nd run, 21k After that i kept getting 19k-ish. fastest speed i attained was like 460 then there was a sudden extreme narrowing of the tunnel and it messed me up. im too tired to keep playing.
Scarybug
May 12th, 2006, 11:21 AM
I've been periodically checking out Dragon Dash to see if it's been updated. The new version with music is great!
A bit of warning though, google will take your adsense account away if they see you asking people to click on ads. Trust me. It's in the terms of use.
Ophyr
May 13th, 2006, 09:38 AM
Thanks for the heads-up Scarybug :)
I figured that the thing I typed was okay with Google, but I guess I'd better remove it :P
Joppe
May 13th, 2006, 11:47 AM
Ophyr did you use Scale to make the music for dragondash? And for that other game on your website.. Hellbound, did you use scale for the music for that too?
TheMadHatter
May 13th, 2006, 03:53 PM
Wow! That's sweet! Do you think I could have the AS for the gravity and the spacebar thing?
Joppe
May 13th, 2006, 05:11 PM
Dont you think the gravity is just something like
dragon.onEnterFrame = function(){
this._y += gravity
gravity ++;
if(Key.isDown(Key.SPACE)){
gravity = -10
}
}
lone_wild_wolf
May 13th, 2006, 09:33 PM
Hey cool game i got 14881 on my first try!
B.C.
May 13th, 2006, 10:17 PM
I really like that game. Two thumbs up!
High Score: 31847
travis
May 13th, 2006, 10:50 PM
I thought it was a great game!
squishy
May 15th, 2006, 11:06 PM
great game my first try was 11862 keep up the good work:thumb:
omac1986
May 29th, 2006, 03:15 AM
GREAT GAME!
12568 SECOND TRY!
IM GONNA GO PLAY IT AGAIN
danulf
May 29th, 2006, 03:44 AM
11000-something on my first... really fun game!
EDIT: 14503, top speed: 240
GPP
May 29th, 2006, 11:56 AM
Awsome game!
REEF·
May 29th, 2006, 12:25 PM
9882 on 1st run...how come i dont die?
*2nd: 10061
evildrummer
May 31st, 2006, 10:17 AM
I like it, one good thing is when you reach about 260 km/h i dont know exact you get the cool horizontal speed lines and you get more the faster.
btw, 21309
~SomeOne~
May 31st, 2006, 11:23 PM
WOw
great gme
i got 7405 :D
Catalist
June 1st, 2006, 12:10 AM
26322
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