Hawk
April 23rd, 2003, 01:14 AM
errr, i was bored so i decided to mess around and make somethign similar, but not really, to what lostinbeta made with the jumping orbs... what im trying to do is make it so when the mouse gets closer to text it fades in and scales up, and vice versa
btw, im doing this the sloppy way, just as a test
MC's
-------
50 MCs
f1
f2
f3
etc.
the MCs are in 10 rows of 5
ACTIONs
-------
onClipEvent (enterFrame){
ymouse = _root._ymouse-(_root.this._y);
if(ymouse>=50){
this._alpha==20;
thix._scale==200;
};
if(ymouse<=40){
this._alpha==40;
thix._scale==180;
};
if(ymouse<=30){
this._alpha==60;
thix._scale==160;
};
if(ymouse<=20){
this._alpha==80;
thix._scale==140;
};
if(ymouse<=10){
this._alpha==100;
thix._scale==120;
};
}
these actions are on each MC
I KNOW THIS IS A SLOPPY WORK AROUND, this is just how im doing it now...
thx in advance
hawk
btw, im doing this the sloppy way, just as a test
MC's
-------
50 MCs
f1
f2
f3
etc.
the MCs are in 10 rows of 5
ACTIONs
-------
onClipEvent (enterFrame){
ymouse = _root._ymouse-(_root.this._y);
if(ymouse>=50){
this._alpha==20;
thix._scale==200;
};
if(ymouse<=40){
this._alpha==40;
thix._scale==180;
};
if(ymouse<=30){
this._alpha==60;
thix._scale==160;
};
if(ymouse<=20){
this._alpha==80;
thix._scale==140;
};
if(ymouse<=10){
this._alpha==100;
thix._scale==120;
};
}
these actions are on each MC
I KNOW THIS IS A SLOPPY WORK AROUND, this is just how im doing it now...
thx in advance
hawk