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View Full Version : Scaling and Sizing



jnarowski
January 28th, 2006, 03:58 PM
Hey All,

I am just getting into SWIFT 3D, and I want to know how to properly setup a to-scale model.

This model I want to create is going to be 85" Hight x 60" Wide x 29" Deep.

I want to know how to correctly set it up,

I dont know if this is right but I tried setting up a canvas at 1000 x 700px
Key I want 10px = 1"

I can get this far, but when I draw a box, I dont know what settings to put for the scaling and sizing. I just want the elements drawn to be to scale so that when I draw out this model, the ratios are correct

jfoley
January 29th, 2006, 12:41 PM
I don't think there is really any correct way to do it.
When I want things to be to the same "scale" I use pixels to units.

a.k.a. 320 x 240 pixels = .320 x .240 units.

Swift 3D isn't a CAD program so you won't ever have exact measurements.