View Full Version : Rectangle Tool
kookaburra
January 19th, 2006, 09:41 AM
Unfinished yet.. Still 13 lines to go..
suggestions welcome
Seb Hughes
January 19th, 2006, 09:59 AM
Its ok but boring.
jerez_z
January 19th, 2006, 10:50 AM
very cool. It gets kinda funky when you stack them
Deril
January 19th, 2006, 11:42 AM
heh..
I had an idea... to make some kind of game...
: generate random red /grean dot fields...
then user alowed to drow 3 rectangles... for every green dot +1 score for red -1
task to drow it better or equel then computer will..
its like small game...
i wount be doing it becous have other ideas.. and not much time after my exams..
so if you like it.. you welcome to use it.
NiñoScript
January 19th, 2006, 03:26 PM
i agree, its a lil' bit boring :P.
good for 13 lines though...
@Deril: i dont get your idea, can you explain it a bit further? :puzzle:
im out of ideas so im searching for creative people like you to tell me what to do next :lol:
kirupa
January 19th, 2006, 03:31 PM
You should post your code in your first post also :)
Seb Hughes
January 19th, 2006, 04:54 PM
It gets kinda funky when you stack them
So it is :D
ElectricGrandpa
January 20th, 2006, 12:40 AM
heh..
I had an idea... to make some kind of game...
: generate random red /grean dot fields...
then user alowed to drow 3 rectangles... for every green dot +1 score for red -1
task to drow it better or equel then computer will..
its like small game...
i wount be doing it becous have other ideas.. and not much time after my exams..
so if you like it.. you welcome to use it.
Wow, awesome idea. If you're sure you're not gonna do it, I'd like try making it, as it sounds pretty sweet... just give me permission ;)
kookaburra
January 20th, 2006, 12:55 AM
I'll definitely try with the idea given by Deril.
You're also welcome with your idea.
Here's my code so far.
_root.onMouseDown = function() {
var p:flash.geom.Point = new flash.geom.Point(_root._xmouse, _root._ymouse);
_root.createEmptyMovieClip(""+mID, mID == undefined ? mID=1 : mID);
_root[""+mID].onMouseMove = function() {
this.clear();
this.moveTo(p.x, p.y);
this.lineStyle(4, 0xFF0000, 50);
this.beginFill(random(0xFFFFFF), 30);
this.lineTo(_root._xmouse, p.y);
this.lineTo(_root._xmouse, _root._ymouse);
this.lineTo(p.x, _root._ymouse);
updateAfterEvent();
};
};
_root.onMouseUp = function() {
delete _root[""+mID++].onMouseMove;
};
MovieClip.prototype.onEnterFrame = function() {
this.swapDepths(eval(""+random(_root.mID)));
};
Wow, awesome idea. If you're sure you're not gonna do it, I'd like try making it, as it sounds pretty sweet... just give me permission ;)
Deril
January 20th, 2006, 09:08 PM
cool!
I will be happy to see this game in action.
Good luck doing it!
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