View Full Version : Cinema 4d Ice Cubes!!
Dave
April 14th, 2003, 10:53 AM
I am wondering how would i go about designing some cool looking ice cubes in cinema 4d with reflections??
Any advice will be great thanks =)
.soulty
April 14th, 2003, 10:59 AM
Davy!! Ah finally your getting into the 3d!
DDD
April 14th, 2003, 01:10 PM
definately polygon modelling would be they way to go with a lot of smoothing. A nice shiny transparent material with a refraction of about 1.575. A cube primitive to start. hmmm what else. Actually I think I say a tut on www.3dbuzz.com. Not much knowledge of cinema but it should be relatively easy.
mdipi
April 14th, 2003, 03:57 PM
good project. i would think a melt modifyer might help too?
.soulty
April 15th, 2003, 07:22 AM
check out my sad attempt at ice cubes , lol,
3d-iva where is the tutorial ?
:::took the image out cause it sucked , lol :P
mdipi
April 15th, 2003, 09:15 AM
Soulty, looks kinda like contreat. If there was like a glare on them it would look a whole lot better.
.soulty
April 15th, 2003, 09:17 AM
i know, i was only playing around , lol, havent really used cinema before, just jumped in and press stuff. lol, if you want i could make a ice particle storm in maya!
mdipi
April 15th, 2003, 09:31 AM
lol that would be sooo cool! i threw open 3ds and got a pretty good looking one going but then of course i couldnt get a material...grr
.soulty
April 15th, 2003, 09:41 AM
particles are great fun, but time consuming, great thing about it, is that you can replace particles with actual geometry. So say you create a detailed ice cube, and you want them to fall in random, actually say something like a avalanche , you could have objects like snow balls and rocks fall past and close to your camera, in high detail.
.soulty
April 15th, 2003, 09:43 AM
for the ice you could make like a hail storm or something, have the hail scream past your camera.
:::sorry dave about flooding your thread about nothing related to your question, i still cant find the tut on ice cubes for cinema in 3d buzz.
3d-iva? where is it?
mdipi
April 15th, 2003, 09:45 AM
hmm i never really played with particals before, i should try it...
DDD
April 15th, 2003, 09:51 AM
do a search on 3dbuzz.com I thouht I saw one there. Hey post the image again I did not see it.
.soulty
April 15th, 2003, 09:53 AM
its crap, but anyway :P
edit:::took image away again cause was it was crap.
.soulty
April 15th, 2003, 10:05 AM
the tuts not there.
mdipi
April 15th, 2003, 10:33 AM
there are still a bunch in the first sticky i think
and at the maxon site
DDD
April 15th, 2003, 12:53 PM
I know you are using 4d but here is a max tutorial. Maybe you could look at this tut. I know the methodology is the same just different placement of tools. I will continue to look I know I saw one somewhere. But this tut couldprobably give you an idea.
http://www.maxhelp.com/content/tutorials/icecubes/icecubes.htm
mlk
April 15th, 2003, 01:07 PM
i could have rendered with caustics but i simply can't afford to wait 3 hours for a single render...
The texture needs improvement but basically here's what i did:
- no colors
- reflection with slight turbulence
- transparency with slight turbulence too and some blur (26%), refraction set to 1.6
- a slight bump (turbulence) although i shouldn't have done it
- most important is the DISPLACEMENT, set to 39% with again turbulence.
http://mlkdesign.online.fr/misc/kirupa/ice.jpg
:toad: mlk
oh, and i also set a FFD for the cubes but I dont think that matters....
i'll post the c4d file/texture if needed
.soulty
April 15th, 2003, 01:37 PM
Nice dude.
:::: Mmmm wonder if i could of done my version better in Maya than i did in cinema, lol. :P
:::soulty::smirk:::
DDD
April 15th, 2003, 02:10 PM
sweetness....i like it.....you did that in maya or 4d
mlk
April 15th, 2003, 02:51 PM
c4d... if i have time one day' ill render the caustics...
:waits for the photon raylighttracing:
:waits for the photon raylighttracing:
:waits for the photon raylighttracing:
:waits for the photon raylighttracing:
:shuts down PC in anger:
DDD
April 15th, 2003, 02:56 PM
dude mlk your footer scared the hell out of me.....I was going to click to check out your site and the hallelujah was hella loud in my headphones....thats funny
mlk
April 15th, 2003, 03:29 PM
haahaha i know it would do that... it's only 11k btw.. Oh and, just PLEASE dont go check my site.. because a) it's in froggyfrench and b) it's been "under construction" for something like 6 months now...
mdipi
April 15th, 2003, 03:36 PM
mlk that looks great! *goes and takes the tut 3d gave*
btw why do you have french keyboards?
DDD
April 16th, 2003, 02:54 AM
If you wanna switch up and use max or LW I can write a cool tut for you on the ice thing. Take a look at these cubes. Hey dippy if you see this post that tut I gave you does some kinda weird things. Like using reflection maps. If you have probs with that tut I can show you a diff way. Basically you do not need reflection maps. and I do not know what the "v" thing was for. well let me know.
.soulty
April 16th, 2003, 08:44 AM
looks good, 3d-iva !
Using caustics for the latest pic?
mdipi
April 16th, 2003, 09:36 AM
3d i will let you know how it turns out, right now i cant even get my glas to werk right *grrr* so i am just gouing to do it and not worry about the glass. but if you could write up a little tut or something that would be great!
mdipi
April 16th, 2003, 10:03 AM
Ok i finished! i ditched the glass cause it just wasnt werking! but i'd say it turned out ok!
btw its set to 1/2 quality and its small so i could render real fast and start on a new project.
.soulty
April 16th, 2003, 10:07 AM
should of zoomed in more on the ice cubes, nice though :beam:
::soutly::smirk:::
Dave
April 16th, 2003, 10:29 AM
So the ice cube competition is on :alien:
mdipi
April 16th, 2003, 10:42 AM
soulty, i will re-render and such in a second. i just want to finish this smoke tut. lol maxhelp.com is like THE recorse!
dave, no comp, just a "race" lol.
DDD
April 16th, 2003, 10:54 AM
Hey Soulty Nah no caustics but I figured out how to fake them. I need to get my hands on a plugin for caustics...any recommendations?
Dippy That tutorial was not that good after all sorry I recommended it the reflection map is not necessary those are used (to me) when you are trying to immitate a light source but do want to have the light source in the scene. Refraction ( about 1.1 -.13), transparency (about 50), Noise on the object and a real noisy bump is really all you need. Also up the segments on the chamfer box will give you a lil better ice. Mine is not great but eh......I'll see if I can put a tut up. Remind me if you dont see one in the next day or so. (bad memory)
.soulty
April 16th, 2003, 11:01 AM
Hey check out my PHOTO realisitic Ice. :smirk:
mdipi
April 16th, 2003, 11:02 AM
hmm i will try all that, overall i think it was an OK tut. i mean it got the basics down yah know? i kinda could figure out the shaky parts but i will re-render, i thought it came out ok over all though.
DDD
April 16th, 2003, 11:02 AM
dude! thats really a photo huh? If not that is good.....
dippy change your footer to "41" yours ice came out good. If you take out the reflection map you will see what i am talking about.
.soulty
April 16th, 2003, 11:04 AM
HHAHAHA , lol, sorry had to do that. getting my camera ready for tomorrow. :beam:
lol, Well i could do that in maya, havent tried yet. :P
::and rendering with mental ray 1.5 will take toooooo longgggg.
:sleep:
mdipi
April 16th, 2003, 11:15 AM
hey soulty! that IS a photo! or is it? lol really looks it if its not...
.soulty
April 16th, 2003, 11:16 AM
see above post, lol, yeah it is a photo. :P
mdipi
April 16th, 2003, 11:16 AM
oopps never refreshed the page, and 3d. i cant change it to 41 cause we were a min. apart, he was 01 i was 02
mdipi
April 16th, 2003, 11:17 AM
ok 3d NOW i can change it to 41 lol. i finished my smoke, i will take out the reflec map now. 3d is FUN!
mdipi
April 16th, 2003, 11:45 AM
3d here is the new pic with 3 different materials:
--
on the far left is left the same;
in the middle is w/o the REFRACTION;
on the far right is w/o the REFLECTION;
--
personally i like the one on the far right the best, and that is the one that you recomended no?
DDD
April 16th, 2003, 01:04 PM
the one in the middle and the far right look the same. I would add more noise to the bump and add a falloff to the diffuse channel.Can you post a screen shot of you material settings. Seems like the reflection map is still there. On the first one what is the refraction?? It should be like 1.1 to 1.3.
mdipi
April 16th, 2003, 01:17 PM
3d i donno yet i will check. but i got a question, i made a movie right. and its 17.8 MEGS! can i reduce this w/o lossing quality?
.soulty
April 16th, 2003, 01:42 PM
Here is a test render of some ice, looks alright but weird, still fixing the material.:smirk:
DDD
April 16th, 2003, 02:09 PM
wow 17megs.....hmm how many frames and of course you kno reducing the size of the render. Turn of mutipass if you have not already. If you are rendering caustics transparencies and raytraced stuff that is going boost the megs. There is a plug in for this stuff just cannot remember the name. You can set the quality at the end of the render when you select a format. Hmmm let me think what else. Are you doing high poly modeling? You can drop some polys also.
mdipi
April 16th, 2003, 02:30 PM
it was just that explosion thing. i am not going to worry right now. i relized i got 80 megs left and i might go to another 100megs and some more bandwith for 10 bucks!
Dave
April 20th, 2003, 09:55 AM
mlkdesign::
Hey! i saw ur design! I like it.
So wats the easiest way to achieving some kind of look like that in cinema?
Can you post the "c4d file/texture" too pls!!
:)
mdipi
April 20th, 2003, 10:38 AM
yeah his does look good!
mlk
April 20th, 2003, 11:21 AM
here i uploaded the file
http://mlkdesign.online.fr/misc/kirupa/ice.c4d
All I did was mess a bit with the shape of the cubes - fillet them so they wouldnt have 'hard' edges (btw the 3 are replicas) and add a texture that has refraction, reflection, displacement map (check out the texture of the file, that should help) - could be improved (such as adding a bit of white texture [i]inside[i/] so i would really look like ice)
I'll render a new view with caustics if i have time....
if you look at the file you'll see some FFD (freeform deformation) actually i think what I did was useless, you might easily go with simple cubes and a good texture)
mlk
April 20th, 2003, 11:41 AM
well, i finally rendered with caustics but I thought it would turn out better, i think I like my first render a bit more...
Mmh. Still took me 14 minutes to render :sigh:
http://mlkdesign.online.fr/misc/kirupa/ice2.jpg
DDD
April 20th, 2003, 12:27 PM
nice caustics......now you gonna make me re do my ice with real caustics. Actually I am going to try in maya. Have had it for a while and have not really used it. Give myself a lil proj.
.soulty
April 21st, 2003, 05:37 AM
heres a update from my try, still working on the texture and the lighting.
DDD
April 21st, 2003, 10:45 AM
I think you are getting further from ice and closer to cosmic gem stones. I like the other ones a lil better. Still would like to see what you end result will be. BTW maya is confusing
.soulty
April 21st, 2003, 10:48 AM
yeah it can be confusing sometimes, lol, i'm pretty lazy lately as well, so havent really been able to really work out this material.
::: Gem stones, yeah i agree :( might lose it all together and try a different material :-\
mlk
April 21st, 2003, 11:06 AM
BTW maya is confusing
Maya is aimed at professionnal studios - I dont think freelance user have a really good chance at this prog since you need 1 modeler, 1 renderer, 1 texturer, 1 animator and all that...
I stick to Cinema 4d because it's powerful, simple and has a very good renderer.
.soulty
April 21st, 2003, 11:07 AM
not saying i cant use it :beam: lol, just lazy lately. :smirk:
.soulty
April 21st, 2003, 11:20 AM
back to the older texture, added a blue light.
DDD
April 21st, 2003, 11:21 AM
I use LW and 3ds max. I am a little more than a freelancer but. .... It is just the placement of things it is confusing to many little pictures in the interface It is kinda distracting. I am going to try a few things in it but I think I am going to stick to 3ds and LW. But we will see. I need to try cinema 4d also. Also wanna try Universe.
mlk
April 21st, 2003, 11:58 AM
I dont know Universe ?? Is it a good prog ?
I use to work with Carrara and fell in love with it, although it was VERY bugged and rendering sucked - but it was the best with amapi at modeling...
Soulty, try taking the grain off and adding slightly more reflections/transparency....
DDD
April 21st, 2003, 12:30 PM
Yeah tweak those and about a 1.1 refraction maybe 1.3. Add some noise to the object and to the bump on the material and you should be on the money.
A buddy of mine uses uses universe he produces some cool stuff.....I just want to know a lil about the major apps. But LW and 3ds has been very good to me.
.soulty
April 21st, 2003, 11:43 PM
New update, actually felt like working on 3d today,
Caustics render:
:::btw i was only rendering from maya native renderer before
mlk
May 12th, 2003, 05:04 PM
Hehe sorry to bring that post up but if some of you are still looking for C4d water/ice textures and more i found a relatively good link
http://www.maxon.net/deepshade/shader/shaders/water/ix_wat1.html
mdipi
May 12th, 2003, 06:52 PM
oh boy i havent seen this for a long time@! good memory, and someone has to be still interested
Dave
May 12th, 2003, 11:21 PM
yep!! i am, thanks for the link, everything helps :)
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