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View Full Version : Viva York: Ride On Time Platform Game



ElectricGrandpa
December 15th, 2005, 12:46 PM
Hey guys, here's a game new game that we(Indusblue) just launched, it's for a transit system near Toronto(Viva York). You may have seen the site before(it was a past SOTW), but this game is totally new. The majority of the programming was done by Brian Hogg(http://www.brianhogg.com), and I created all of the music and sound effects(from scratch). This also uses some neat in-game billboards for the sponsors of the game.

Let me know what you think, thanks.

http://www.vivayork.com/contests/ride_on_time/

-Matt

calvintage
December 15th, 2005, 01:06 PM
link?

ElectricGrandpa
December 15th, 2005, 01:19 PM
lol crap.

DDD
December 15th, 2005, 01:31 PM
that game is pretty damn tight.....i like it....

I am thinking on putting a game together how long did it take for you to do it? I may holla at you thru pm about the process. I wont be doing the AS, just the art.

simplistik
December 15th, 2005, 01:46 PM
That's really really tight, I like it. When I got to the end though I thought the bus hit me and killed me... :lol: didn't realize it was the end of the level.

ElectricGrandpa
December 15th, 2005, 04:34 PM
Thanks guys :D

All of the art was done in full 3D by another guy who works freelance for us, I'll see if I can find a link to his site for you. The site was created on-and-off over a period of about 3 months.

The base for the code was from the book Flash MX Game Design Demystified(http://www.pnflashgames.com/mod-pnFlashGames-display-id-126-cid-9.phtml). We took the idea of the engine and recreated the whole thing in AS2, so there are over 30 classes now. There's also a full fledged stand-alone level editor that exports levels in XML as well as a variety of other features.

We put a ton of work into it so we'll be (hopefully) be able to sell rebranded versions to other clients.

-Matt

Zach-E2
December 15th, 2005, 05:32 PM
not bad, man.. neat stuff

esnetni
December 16th, 2005, 09:12 AM
:love:

SimplyArun
December 16th, 2005, 10:52 AM
neat n tight. nifty 3d work
how long did it actually take you guys to do this? n how many were on the team?
http://kirupa.com/forum/images/smilies/thumb2.gif

ElectricGrandpa
December 16th, 2005, 02:46 PM
Majority of work was done by two people, the programmer and the 3D guy(two months or so). Extra work(maybe a week each) was done by me(sound+music), and a designer(interface+shell).

G
December 16th, 2005, 02:48 PM
great game, really friendly graphics and I really enjoyed it all :)

slinkyart
December 16th, 2005, 04:08 PM
Looks great! I'm going to have to play that a little bit more in depth when I get home! Can't really do it at work :(