PDA

View Full Version : Solid Cube



Tyg3r
December 13th, 2005, 05:40 PM
Im fairly new to this application, so bare with me.

Using the Advance Modeler, i wanted to make a SOLID cube. The model is basically 1pixal thick. If it were thicker, i would be able to cut bits out make a tunnel (for example).

Any suggestions?

Mark
________
Bdsm Mistress (http://www.****tube.com/categories/245/mistress/videos/1)

jfoley
December 14th, 2005, 01:45 AM
to punch a hole in a box, you could use the extrusion editor for this.
Draw a box and then draw a circle inside the box.
Go to the Scene Editor and you'll have the object you're looking for.

Tyg3r
December 14th, 2005, 08:45 AM
perhaps a "tunnel" was a bad example. I basically want to make a crate. And i wanted the edges to be stepped out a little, to make out thats its wooden. So i wanted to modle somthing like this...


http://img218.imageshack.us/img218/6060/cube5qg.jpg

That way, i can put a smaller box inside that complicated shape, helping me make a convinsing Wooden Crate.

Any ideas?
________
Bmw M47 (http://www.bmw-tech.org/wiki/BMW_M47)

DDD
December 14th, 2005, 11:05 AM
model each "plank" as its own piece and place them accordingly. That is how it would be built in real life.

You could also subdivide and then extrude the geometry necessary for your planks.

Or do it the way jfley outlined below...:lol: :thumb2:

jfoley
December 14th, 2005, 11:05 AM
http://www.erain.com/img/hollowbox.jpg

It is possible to create anything imaginable in Swift 3D. But you might have to be a little creative with the way you go about making it. The optimal idea to make this type of shape is by using booleans (subtract) funcitons but Swift 3D lacks that function so you have to come up with different methods for creating your object. In this case the work around is pretty simple.

DDD
December 14th, 2005, 11:48 AM
Just to add, that hittin on my point is that alot of times if you think about how the object might be created in real life, can often times help with a solution. Like for this one. A wooden box or crate would be put together piece by piece and you would have seams where the pieces join. So if that was the case I would use geometry for each piece to help getting those seams you need. In the future swift may allow booleans and bump mapping to help, but like J said, sometimes you have to get creative with your solutions. Good Luck.

Tyg3r
December 14th, 2005, 01:02 PM
Very good advice from you both. Jfoley visual demonstration help a great deal. Within a small while I had the end model I originally wanted.

Im very new to any kind of 3D modeling, so your help is very much appriciated. Thanx again :)
________
BDSM JAPANESE (http://www.****tube.com/categories/241/japanese/videos/1)

Tyg3r
December 14th, 2005, 02:33 PM
duddar

http://img302.imageshack.us/img302/2836/crate5iz.jpg

Thanx again
________
Nevada Medical Marijuana Dispensaries (http://nevada.dispensaries.org/)

jfoley
December 14th, 2005, 02:56 PM
Nice, this would have made a good entry to one of the recent Speed Modeling Contests on Swiftdev.com

http://www.swiftdev.com/board/viewtopic.php?t=2948 <-- contest polls link