View Full Version : [Snowball Fight] Critique and FPS test
dbarbarian
December 4th, 2005, 07:06 PM
First time trying to make a tilebased game.
W/A/S/D to move, aim with your mouse, click and hold to charge power, release to throw. You can only throw if you have snowballs (duh) and it will automatically recharge when you are not powering up.
The blue bar is the snowball charging, and the red one is powering up.
Red circles are enemies and purple circles are your teammates.
You are the black circle.
3 hits to kill.
Press "R" to reset, UP to add an enemy, DOWN to take away an enemy, RIGHT to add a teammate, LEFT to take away a teammate.
There are currently only 4 test maps.
Have fun!
http://dounanthebarb.tripod.com/csbf.html
EDIT: Press C to toggle between the absolute control style to a relative control style. Default is absolute.
Please post fps readings http://flashkit.com/board/images/smilies/smile.gif
Happy Holidays-
DBarbarian
esnetni
December 4th, 2005, 07:14 PM
that game was so cool it frozed my cpu.
Hahahahah get it.:lol:
dbarbarian
December 4th, 2005, 07:20 PM
lol. But did it seriously freeze your cpu?
esnetni
December 4th, 2005, 08:08 PM
lol no
MTsoul
December 4th, 2005, 08:57 PM
OMG THIS IS LIKE INFANTRY. Pwned all 3 red guys with 1 blue guy.
Pretty sweet! It's fine for me not much CPU usage here. Are you using realtime cos/sin calculations or from a table of data?
One suggestion: The up, down, left, and right are the absolute up, down, left, and right. You should make the directions relative to the angle of the dude. So if your mouse is to the right of the dude, moving left would move the dude physically up. :thumb:
Krilnon
December 4th, 2005, 09:39 PM
One suggestion: The up, down, left, and right are the absolute up, down, left, and right. You should make the directions relative to the angle of the dude. So if your mouse is to the right of the dude, moving left would move the dude physically up.
I agree with that suggestion, I kept trying to move like MTsoul suggested and ended up confused because I was moving in the direction of the arrow keys. It's a great game, though I'm not very good at it yet (Usually I'm the first to go). :)
dbarbarian
December 4th, 2005, 11:00 PM
Thanks for the feedback. =)
Plastic Forq: ok good. I didn't think this game was that cpu intensive. Scared me there for a bit, lol.
MTsoul: To determine the throwing angles/rotation of the players, I use realtime sin/cos calculations. Never really tried a table of date before, but I will definately use one if there is a significant speed increase.
As to the suggestion, I will make an option so the user can chose from both styles.
Krilnon: Ill def add that as an option. I'm usually the first to go too, lol. Just shows that the creators are not always the best players :)
eurosickwitit
December 4th, 2005, 11:18 PM
games cool, and it was at 32 fps most of the time
danielson
December 5th, 2005, 05:29 AM
I was getting 30-32 FPS.
Great game!
dbarbarian
December 5th, 2005, 01:48 PM
Thanks. =)
Those fps readings are looking good. Were those taken in firefox or IE, and what are your computer specs?
MTsoul
December 6th, 2005, 12:12 AM
Ahhhh I couldn't resist I simply love trig too much: (Use mouse as direction, arrow keys as control)
dbarbarian
December 6th, 2005, 02:34 PM
Ive added the option to change the control style. Press C to change between the absolute and relative control options.
BoonDock
December 6th, 2005, 04:36 PM
Ha, kept me occupied for about 4 mins at work...not bad.
dbarbarian
December 7th, 2005, 03:42 PM
BoonDock: Thanks for playing =)
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