View Full Version : 3D or Swift 3D battle?
ironikart
04-07-2003, 10:27 PM
Anyone want a 3D or Swift 3D battle? I'm keen to put my skills to the test :)
cybergold
04-07-2003, 11:04 PM
sure, I'd like to go against you C:-) Set the specifications, sure, when do you want to start? :P
ironikart
04-08-2003, 02:37 AM
We can start pretty much straight away if you want. I guess we make up the rules and specifications. Do you want to use swift 3d or other 3D applications? I'm a max user so that's my primary modelling tool... up to you whether you want to restrict the challenge to Swift or not?
My preference is Max, but we could challenge still if you are using Maya, XSI or truespace.
my choice of rules would be:
1.) 3rd party apps allowed for modelling (illustrator, max etc)
2.) no after render touch-ups, the image must be totally rendered by the 3D application of choice.
3.) must be able to show proof of the model being built (e.g. wireframe)
4.) model must be made from scratch, no pre-built models.
After that I guess we wait for a theme from the moderator?
cybergold
04-08-2003, 07:21 AM
I don't use 3ds Max or any other 3d applications, only Swift 3d v3. :-/ Are you ok with that?
morse
04-08-2003, 02:29 PM
How about general 3d, any app, with no after-render touchup. Render once with materials for your final product, and render again with wireframe.
cybergold
04-08-2003, 03:24 PM
3ds Max user vs. Swift 3d v3 user?:-\ I can't do that, unless ofcourse you let swift users use photoshop =) Can we have a swift battle this time. If not, I guess we can start a battle solely for swift.
ironikart
04-08-2003, 06:14 PM
How about a Swift 3D battle now, other 3D apps later down the track. I have v3 as well, so if we can get a theme and some sort of timeframe...
to make it fair:
1.) Use only swift for the modelling and rendering
2.) No after render touch-ups or effects
3.) Provide screenshot of the model/s
4.) model must be made from scratch - no prebuilt models
sound ok?
cybergold
04-08-2003, 10:42 PM
sounds perfect to me :bounce:
ironikart
04-08-2003, 11:19 PM
I guess we're ready then. Do we have to contact a moderator to get started? :cowboy:
cybergold
04-09-2003, 07:17 AM
Not sure, this is my first battle
How about "Robots" for a theme?
cybergold
04-09-2003, 10:18 AM
:stunned:
cybergold
04-09-2003, 10:28 AM
time frame
cybergold
04-09-2003, 04:53 PM
?
ironikart
04-09-2003, 05:57 PM
Well, I'm happy with any theme really. Robots sounds ok... pretty broad though.
cybergold
04-09-2003, 07:03 PM
so when do we start? (already started)
ahmed
04-09-2003, 08:55 PM
can i join? :beam:
cybergold
04-09-2003, 10:03 PM
salam, go for it ahmed! :P
Theme: House-cleaning Robot
Participants: Cybergold, Ironikart, Ahmed
Software: Swift 3D, any version
Due to: April 25th 2003
Other rules: Use only swift for the modelling and rendering
No after render touch-ups or effects
Provide screenshot of the model/s
model must be made from scratch - no prebuilt models
Everyone agrees?
cybergold
04-11-2003, 09:36 AM
Sounds good to me
ironikart
04-13-2003, 06:02 PM
Sounds good to me. ;)
ahmed
04-13-2003, 06:05 PM
Sounds good to me. ;) ;)
i think i'll loose
ironikart
04-13-2003, 07:48 PM
I forgot to mention about texturing. I think that we can be pretty liberal here, if you want to make your own textures (photoshop or whatever) or use the defaults. Everyone ok with that?
ahmed
04-13-2003, 08:10 PM
Originally posted by ironikart
Everyone ok with that? I am :)
cybergold
04-14-2003, 12:09 AM
yeah, sure, why not, but i don't know how to do that :hair: . So i am going to have to improvise ;) . Can you tell me how to get a path into this program? everytime i try exporting a path from photoshop, and then importing it into Swift, it says that the path is not defined?? or filled?? and it can't be imported, hope you don't mind giving the competition some help :smirk:
i dont think you can use photoshop paths, at least thats what i think from what ive read... the paths that swift reads are .eps and i think that comes from illustrator... im kinda clueless but its somthing like that
hawk
(btw, anyone know any good illustrator tuts?)
ironikart
04-14-2003, 01:08 AM
I theory you should be able to export paths from photoshop as *.ai and then import them into swift.
To add textures to 3d objects in swfit, click and drag the bitmap texture from the bottom right onto the object and choose the bitmap that you want to add as a texure. The rendered output will have to be set to raster before it shows up in the rendered image. You can set the mapping type by editing the material.
cybergold
04-14-2003, 09:40 AM
i have tried exporting an .ai, but it never works. When importing, it says, and i quote, "An error has occurred attempting to import the specified file. This error is most commonly caused by attempting to import a file that does not contain outlined or filled shapes."
.soulty
04-14-2003, 10:12 AM
have you tried exporting it as a .ai version 7 file?
cybergold
04-14-2003, 07:21 PM
What do you mean by 7? Here is what i do, i open a new transparent doc in PS, then i use the pen tool to make a shape. After that, i right click and say fill path. Then i go to File > Export > Paths to Illustrator, then i save it as a .ai file. When i go to Swift and try importing, it says that there is no fill or outline. :-\ anyone know how to solve this :q: :bounce:
.soulty
04-14-2003, 08:33 PM
ah k. I use illustrator to export the paths. And in illustrator you can save as older versions of the file. such as i mention Illustrator 7 file. this sometimes needs to be done , so to be compatible with other apps, such as Swift3d.
::::This is not the case with the new swft3d v3 because i just tried it. :-\
Give me a sec ill try to help you out.
.soulty
04-14-2003, 08:52 PM
dosent look like you can. sorry dude. :-\
ironikart
04-14-2003, 10:22 PM
Alternately you could draw the paths in the extrusion editor of Swift. It'll have the same result ultimately.
.soulty
04-15-2003, 04:33 AM
smart thinking, i forgot about that , lol
:crazy:
cybergold
04-15-2003, 12:04 PM
i was tracing over some logo's, i can use the E editor, but i find it more useful to import a path. Thanks
Didiusthegreat
04-15-2003, 04:23 PM
Hey, can I participate too?
If I can, would you like to give me more explenation about the theme?:cyclops:
ironikart
04-15-2003, 06:13 PM
You might have to contact a moderator, I'm sure they should be able to include you. There is a sticky post with the rules called swift 3d battle.
senocular
04-15-2003, 07:12 PM
Originally posted by Didiusthegreat
Hey, can I participate too?
If I can, would you like to give me more explenation about the theme?:cyclops:
Pom is officially modding the battle but Ill add you in the list ;) If theres Flak for it, blame me :) otherwise consider yourself in. Id like to take a swing at it too, but I have next to no free time. If I ever find any maybe Ill do something and throw it in with the rest.
cybergold
04-15-2003, 11:41 PM
Yeah, i'm kind of busy too, i'll see what i can make by the 25th :smirk:
ironikart
04-16-2003, 12:04 AM
Looks like we're all in the same boat then. I'm flat out and I've fiddled with only a couple of ideas. Have to see what I can get done over easter!
I love a good challenge.:goatee:
ahmed
04-16-2003, 12:33 AM
me is out of ideas ;(...
Didiusthegreat
04-16-2003, 12:22 PM
Cool!
Thanks senocular. I'l see what I'l come up with...
senocular
04-16-2003, 04:02 PM
Originally posted by ahmed
me is out of ideas ;(...
watch SpaceBalls for inspiration ;)
Didiusthegreat
04-16-2003, 04:20 PM
Wow, house cleaning robots... Pff harder then I thought....:hangover:
senocular
04-21-2003, 05:50 PM
ok well I got a couple of hours over the weekend to work on something. I doubt Ill ever get around to it again, so I thought Id post what I got
Since "house cleaning" robots sounded kind of... fruity, I decided to do a "house [of the dead] cleaning" robot take on it. Its a little funky but its kinda supposed to be. Swift cant really handle anything too complicated or anything as garbaged up as I would have liked but with the time I had I figured it serves itself well ;)
http://userpages.umbc.edu/~tmccau1/flash/kirupa/robot2.jpg
screen grab in swift3d (http://userpages.umbc.edu/~tmccau1/flash/kirupa/robotscreengrab.jpg)
ahmed
04-21-2003, 05:52 PM
eek
ironikart
04-21-2003, 10:17 PM
man, I haven't even started any modelling yet. I'll have to see what I can scrape together
ironikart
04-22-2003, 01:08 AM
Been working over the last couple of hours and I've come up with alot of memory issues in Swift. It can't really handle too many objects, but I've crafted together the base of my robot so far. I crashed too often when I applied more textures so I think this will be as good as it gets... until the final render anyway. I might try and add a couple of textures then! :sigh:
cybergold
04-22-2003, 10:26 AM
Wow, :beam: It must have taken you guys a long time to make all those objects in the robot! My 64MB ram can barely handle the objects i'm putting in, so i am starting on a much simpler design. I better get working on that robot.
Didiusthegreat
04-22-2003, 03:21 PM
Peut, I really must start the modeling, I designed it on paper already, but not in swift. 25 is nearing fast....
I'd better forget school....
senocular
04-22-2003, 03:34 PM
those treads look good ironikart ;)
Wow, this looks really cool Ironikart :)
ironikart
04-22-2003, 06:44 PM
Swift really doesn't handle lots of objects. Mine is crashing way too much. I've managed to put the pieces of the robot together a little better by modelling them separately, but It's not going to get much more complex than it is already. This PC has 128mb RAM and it is suffering... I've tried the same thing at home (more RAM, less processing speed) and it still suffers!
Thanks for the comments!
Didiusthegreat
04-23-2003, 01:26 PM
Alright, One to get started again with the program
http://home.tiscali.be/j.vanderfaeillie/robot.jpg:)
senocular
04-23-2003, 02:43 PM
Originally posted by ironikart
Swift really doesn't handle lots of objects. Mine is crashing way too much. I've managed to put the pieces of the robot together a little better by modelling them separately, but It's not going to get much more complex than it is already. This PC has 128mb RAM and it is suffering... I've tried the same thing at home (more RAM, less processing speed) and it still suffers!
Thanks for the comments!
What version are you using? 3
2 is a POS. 3 is a lot more stable and has a lot of the much needed fixes, not to mention the heirarchy menu (bliss). It still lacks in a lot of fundamental manuverability but it does away with a lot of the problems that persisted in 2 and brings about some nice features such as the importer and raster renders.
ironikart
04-23-2003, 06:25 PM
I'm using version 3. I found it crashed most when I applied textures. It seems to handle the objects better without the textures.
That heirarchy menu is a godsend! Selecting objects inside other objects is sooo much easier! Still, its not as intuitive as other 3D apps. I suppose you get what you pay for...
.soulty
04-23-2003, 08:40 PM
ironikart: what kind of video card are you using and what direct x drivers are installed?
ironikart
04-23-2003, 08:54 PM
This is a Dell Optiplex gx-150 workstation. Not really made for graphics at all... 8mb card and definately not the latest Direct X drivers. Still I use 3ds max alot on this PC and it runs ok.
.soulty
04-23-2003, 08:56 PM
8mb Card !!!!. :!: maybe thats your problem, even though max works fine, i think the minimum requirements for this app is higher than that, especially if your working with textures and complex models.
ironikart
04-23-2003, 09:19 PM
I've finished my model as much as I can for this battle. I always seem to run out of time with a few other projects going concurrently. It's a public holiday in Australia tommorow so I'm going to post my final submission now:
http://www.angelfire.com/art2/ironik311/cleaningrobot.htm
with all my limitations at the moment it didn't come out at all like I hoped... but no point in griping.:sure:
.soulty
04-23-2003, 09:20 PM
dead link mate,
::public holiday tomorrow?
ironikart
04-23-2003, 11:52 PM
I just tested the link and it seemed ok to me. What's happening when you open it?
Anzac Day Tommorow! Long weekend!:trout:
.soulty
04-24-2003, 12:01 AM
oh yeah ! Woohooo, Good old' Anzacs. :beam:
:: the link comes up fine, though your picture comes up with a red cross in the top left corner, in other words its a broken link
ironikart
04-24-2003, 01:07 AM
Here is an attached version:
(I had to open photoshop and "save for the web" to reduce the size to attach it).
.soulty
04-24-2003, 01:13 AM
very nice mate, fun looking robot, the eyebrows and eyes give it a nice personality :smirk:
ironikart
04-24-2003, 01:17 AM
That link should work now. I had the path wrong for the image so it got it from one of my networked drives... d'oh!
senocular
04-24-2003, 05:59 AM
johnny-5 ...is alive!
;)
Didiusthegreat
04-25-2003, 01:23 PM
Here's my entry
I hope it is quit original, I didn't wanted any futuristic stuf...
Good luck everybody8]
cybergold
04-25-2003, 08:19 PM
I just finished the arm of the robot, I've been so busy. I think i can get this done before midnight. :bounce:
ahmed
04-25-2003, 09:58 PM
I won't have an entry for this battle ;(
cybergold
04-25-2003, 11:22 PM
I still did not do the body. but i got the head done. now i guess i am going to go with just a round body, i ran out of time :)
cybergold
04-26-2003, 02:46 AM
give me few more minutes, just have to find somebody that i can put my pictures on their site. Almost there!
cybergold
04-26-2003, 04:42 AM
Ok, finally! here are the robots! phew! It's still the 25th in California, so here are my submissions.
http://naji.muslimcreed.com/ali_robots.jpg
http://naji.muslimcreed.com/robots_ali_mesh.jpg
cybergold
04-26-2003, 04:46 AM
They are floating, those things on the ends of their arms are vacuums, and they float by some kind of diamonds on their wrists? Anyways, here is something i decided to add in. Could be used for a site entrance. who knows... got it by luck just messing around with lighting..
http://naji.muslimcreed.com/robot_ali6.jpg
http://naji.muslimcreed.com/robot_ali6_mesh.jpg
cybergold
04-26-2003, 04:50 AM
Last, the industrial look
http://naji.muslimcreed.com/robot_ali4.jpg
cybergold
04-26-2003, 02:05 PM
Does a mod start a poll, or do we have to?
Cool work! But which one is your final submission, Cybergold?
cybergold
04-27-2003, 11:55 AM
the first one
ironikart
04-27-2003, 06:10 PM
Originally posted by senocular
johnny-5 ...is alive!
;)
hehe, yeah the inspiration is pretty obvious for this one. You'll have to see my other 3D work for something a little more original. :smirk:
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