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View Full Version : Using blend material with uvw map



Oli-G
October 10th, 2005, 09:52 AM
Hi all

I have put a bitmap into the diffuse slot of a material, and applied a uvw modifier to the object with the material, enabling me to keep the one bitmap object and move it around with the gizmo etc.

However the problem is, the bitmap inherits the materials characteristics, reflections etc... ie it comes up as pale as wendell, washed out colours etc.

I've been told to use a blend material - but I don't know how to "target" the bitmap for one of the two material slots, and the rest of the mesh for the other slot.

Aside from that, i've found it can only literally blend the two materials, whereas I need to apply one to the bitmap, and the other to the rest of the mesh.. if that makes sense.

Anyone have any pointers? It's for a noble cause. You'd be saving me some serious premature (possibly self inflicted) hair loss.

ironikart
October 12th, 2005, 09:28 PM
I'm assuming your using max?

If so, in a materials slot instead of creating a whole new material with all the properties that come along with it you'll need to change your material type to a plain bitmap (just appears as a preview of the image rather than wrapped around an object in your material editor). Then you can apply blends on the bitmaps themselves by creating a new material and referencing 2 'bitmap-only' materials as the blend source and target.

Other than that, your post is a little confusing as to what you are trying to achieve. Maybe post some screenshots if you need further assistance.

Oli-G
October 13th, 2005, 03:40 AM
Thanks mate :)

I ended up trying a few methods which worked fine, before concluding that the decal wouldn't show up properly in the render because of the low skylight intensity.

Basically I was trying to put this

http://web.aanet.com.au/schoolies/2005/index.php?fpp=20&did=3&fid=21

on to this

http://web.aanet.com.au/schoolies/2005/index.php?fpp=20&did=3&fid=21

and this was the result

http://web.aanet.com.au/schoolies/2005/index.php?fpp=20&did=3&fid=22

I tried self illumination on the decal, but it just made it pale, so I ended up removing it.

dr_vroeg
October 18th, 2005, 05:32 PM
why not just place the sticker over the final render in photoshop?