View Full Version : 3DM6.. making an object tranceparanet..
sWo0p
August 19th, 2005, 09:41 AM
is that possible??? like in flash giving it a Alpha fade to 50% so its see trough???
ar
August 19th, 2005, 09:46 AM
Yeah, go to materials, and where it says opacity in the materials thing, set a little lower. Then apply it to the object. That's about it :D.
!GB! - PEACE -
sWo0p
August 19th, 2005, 10:01 AM
strange thing is.. in my camera view it looks good.. but in my reden the bg is black but my windows to :S:S even with optical 100%
DDD
August 19th, 2005, 10:15 AM
you will need some refraction, and well as some reflection and something to reflect in the environment. And I would also base the transparency on a incident angle from the camera. So the object appears less transparent as the angle to the camera steepens.
Oh and dont forget diffuse and specularity. I think the refraction index for glass is like 2.1 or something like that. You can google the refraction index to what your setting should be.
sWo0p
August 19th, 2005, 01:10 PM
lol im noob at this.. i understand a little what you meen and i played a little with reflect and retract.. but still my cam view loof good but in my render i see nothing
ar
August 19th, 2005, 03:47 PM
Do you want something done like glass? Or just a transparent thing. 'Cause I could just give you the material.
!GB! - PEACE -
sWo0p
August 20th, 2005, 09:00 AM
well im building (its already done appart from the glass and the tiers) a '57 chevy.. to use it with my flash design.. so it does'nt have to be real life like.. but a bit of tranparancy would be greate... i'f no tried a few tutorials and understand it a little.. but my result does'nt look 10% of what in the tutorials results are... :S:S
PS (see results..) :hangover:
DDD
August 20th, 2005, 12:06 PM
Ok I think I see what is happening. And I dont know about the app you are using but in LW it is always important to model the "air" polygons as it is called. Basically extrude your glass poly slightly to give it thinkness in real life. The do your refractions and stuff. Also keep in mind that the environment needs something to reflect and dont forget the incident angle I told you about, because as the angles gets farther away from the camera the transparency will diminish. Also your glass needs something to refract. If a glass is placed in a black room with nothing to reflect it will always appear to be fully transparent. Also you may need to enable reaytraced reflections.
sWo0p
August 20th, 2005, 12:58 PM
Pfff.. thats alot of alsos :D:D but i see what you meen.. no reflection.. nothing to refrelct :d :) ok i'll work on it.. :D thx..
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