View Full Version : Adobe & Swift 3d problem
Dynamic
August 10th, 2005, 12:18 AM
Hello i have searched every where i am not to familiar with illustrator but i bought it and swift 3d v4 and i am trying to create my logo in illustrator so i can import it to swift 3d i used the pencil tool and trace my logo image but it will not let me import it says i am trying to import a image that has no outline or fill shape if anyone can help I would appreciated it
DDD
August 10th, 2005, 01:42 AM
lol..If it has no fill or outline it does not exist. Thats a blank canvas. Be sure to export your blank canvas as a legacy illustrator format. Try .ai8 with your blank canvas. :lol:
Post your .ai file and what version of ai are you using.
Jeff Wheeler
August 10th, 2005, 01:43 AM
:lol: make sure you saved the file ;)
Dynamic
August 10th, 2005, 02:05 AM
Ok i have illustrator 10 if i draw a circle using the pencil tool i save it as a .EPS or a .AI and i fill it with the solid color black when i import it to swift 3d its a circle but the center of the circle is clear like only the outline of the circle
DDD
August 11th, 2005, 11:02 AM
did you try a older illustrator format?...like .ai8? Make sure there is no stroke on your shape. Also what Swift build are you using?
Krilnon
August 11th, 2005, 02:18 PM
I hate trying to import vector stuff into Swift...I've never gotten anything to import.
DDD
August 11th, 2005, 03:41 PM
thats funny, I never have any problems...People usually forget to go to the cutomer site and dload the newest build. Lots of time they have an outdated build.
Tyger
August 11th, 2005, 11:13 PM
first make sure you have no outlines, save as Illustrator 8 or lower as .ai or eps.
I've never had problems importing vectors in V4, V3 was a different story. :)
bleach20xx
August 19th, 2005, 04:50 PM
you're using the pencil tool? are you closing your points? that might be why it won't export, if your circle isn't closed. I've had that problem when trying to export info flash from illustrator, so maybe it's the same problem for you
jfoley
August 19th, 2005, 05:59 PM
I've never had problems importing files into Swift 3D before. Make sure you're importing filled objects (never use outlines).
Using the pencil tool? Yeah, I can see how that would be a problem. The pencil tool could create a rediculously huge number of polygons. You might consider using the Pen tool instead.
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