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View Full Version : 3 years and counting, so I made a clock...


lostinbeta
07-22-2005, 04:54 PM
Hey everyone, today would be my 3 year anniversary at this forum. So to honour that I am dedicating this next experiment to my very first Flash experiment/post in this forum/tutorial ever.

For those of you who don't know (which is probably most of you), my first post on this forum was to post a tutorial I wrote on how to make a non-military clock in Flash. You can still find that post and tutorial here...

http://www.kirupa.com/forum/showthread.php?t=1100

It was my very first experiment in Flash, and it's poorly done, so is the tutorial.

Well my next experiment makes for my very first experiment done with Actionscript 2.0, and with OOP for that matter really. Being that it falls so much in line with my first post on this forum, I decided to make that experiment a clock that shows date/time. But this time it's ummm... sorta fully customizable...lol. Due to it's dynamic nature a lot of features are a pain to get working, but they are possible!... :D

Anywho, you can check the attached .zip file for more information. It comes with the Clock.as class file, an example .fla file, and a documentation .html file for an explanation on how to use the clock.

It's sort of a pointless experiment, and not that well put together (given my AS2.0 and OOP noobism), but it was fun to make. I hope you all enjoy it too!

REEFˇ
07-22-2005, 04:56 PM
Okay reading your first post, you were born to be a mod.

:lol:

jerez_z
07-24-2005, 02:33 PM
wow well done lostinbeta. I love using OOP cause including features like you did is quite easy and not very painstaking. Well done its quite the class.

lostinbeta
07-24-2005, 04:09 PM
Thanks. I never understood how to apply OOP ocncepts thats why I never did, but as I was doing this experiment I got to the point where I was like 'OHHHH, I GET IT NOW!'. That's an exciting feeling, especially when it's coupled with something you struggled to understand in the first place.

jerez_z
07-24-2005, 04:14 PM
thats what I love about OOP... it takes a bit to understand it, but once you get your head around it, you realize how much better it is :D

GW02
07-25-2005, 02:51 AM
Yay lost! OOP is like pointers in C/C++... you know how, but you don't get why until you really figure out at least one application for it... after that it's a breeze. :thumb:

jerez_z
07-25-2005, 02:54 AM
Yay lost! OOP is like pointers in C/C++... you know how, but you don't get why until you really figure out at least one application for it... after that it's a breeze. :thumb::lol: I still have yet to the find that one application for pointers in c/c++.....

GW02
07-25-2005, 03:00 AM
Try writing a quick sort, or a heap sort. The fastest way to do those is pointers.