View Full Version : What do you think?
NiñoScript
July 16th, 2005, 12:52 AM
, i made a bunch of prototypes for making a game, and i think i made a good Collition Grid
i hope you like it :pleased:
(BTW, i suck making graphics :P)
Bug.exe
July 16th, 2005, 04:25 PM
It is good but I noticed when you go to the top of the screen the head of your character is no longer visable; I'd suggest fixing it.
dinner dog
July 17th, 2005, 09:40 AM
It looks alright, although the pause before you walk is really annoying so i'd fix that. also why is it clickable? I say you take it a step further and add pathfinding then it would be something.
NiñoScript
July 18th, 2005, 01:33 AM
well, the waiting before he starts walking, depends on each computer, it must be in your preferences, have you noticed that when you press and hold a key it writes one, waits and then it start writing more? well, it uses that
it was clickable couse they were tracing something, but look what ive done now :pleased:
(BTW, i dont want to add a pathfinder, i want it to move with the keyboard only)
the text are in spanish, but hey say senseless things, like
- the princess was kidnapped, are u going to help her?
-i heard an evil wizard took the princes
- the wizard died from a heart attack, u were late
and things like that :P
CONTROLS:
Arrows for Movement
SpaceBar for Talking
hope u like it :cool:
Templarian
July 18th, 2005, 03:36 AM
not bad you may want to work on the layout a bit for the text and stuff other than that everything seems to work except you should make it show nothing if you walk away from the unit.
I sux at graphics too.
dinner dog
July 18th, 2005, 08:42 AM
Why should it have to wait the repeat delay... it is very annoying since tapping the keys to move is frustrating. Anyway other than that it looks nice, good job.
NiñoScript
July 18th, 2005, 11:03 AM
what do u mean?
you should make it show nothing if you walk away from the unit.
dinner dog
July 18th, 2005, 08:05 PM
Im guessing it means you should make it stop talking when you aren't near a character.
Skribble
July 18th, 2005, 08:28 PM
well, the waiting before he starts walking, depends on each computer, it must be in your preferences, have you noticed that when you press and hold a key it writes one, waits and then it start writing more? well, it uses that
It doesnt depend on each computer, all computers have that stop after pressing a key, it just varys as to how long it stops for. It does that 'cos you are using the button script on(keyPress), which you should not be using. You should be using if(Key.isDown(Key.RIGHT)){} , or whatever button you need; that will get rid of the pause.
NiñoScript
July 18th, 2005, 10:28 PM
well, im using the second sintax u mensioned, and it does depend on each computer... mine has an option in the KeyBoard ControlPanel to set the delay...
plz dont talk of what you dont know..
Kbuzzer
July 18th, 2005, 10:29 PM
1st. where is the princess.
2nd. y does it say that they saved her already?
3rd. nice game besides some things.
Templarian
July 18th, 2005, 11:57 PM
dinner dog was right about disifering my reply. Sorry i sometimes make little sence.
Skribble
July 19th, 2005, 03:06 AM
well, im using the second sintax u mensioned, and it does depend on each computer... mine has an option in the KeyBoard ControlPanel to set the delay...
plz dont talk of what you dont know..
Dont talk to me like im an idiot. If you were using the second script I mentioned then the delay would not be there, so either you are using on(keyPress) (which is most likely, due to the fact that everything in your movie is clickable) or you have scripted something wrong, maybe it goes to a different frame before it starts moving or something. enterframe events happen every "frame" so there would be no delay at all if you had scripted it correctly.
And if you read my post properly...
It doesnt depend on each computer, all computers have that stop after pressing a key, it just varys as to how long it stops for.
...you would see that I said that it is on all computers, but it just varys as to how long the delay is.
I was just trying to help you with some info, but if you are going to act like a high and mighty jerk about it then I wont bother helping you anymore, okay.
NiñoScript
July 19th, 2005, 08:12 AM
It doesnt depend on each computer, all computers have that stop after pressing a key, it just varys as to how long it stops for.
in my prefferences, theres a thing that sais "delay before repeating", and i can change it from NONE to LONG
cos you are using the button script on(keyPress), which you should not be using. You should be using if(Key.isDown(Key.RIGHT)){} , or whatever button you need;
and when you said that, i didnt get you right, you should have said that i needed to use on enter frame, cose when i said
MovieClip.prototype.guyMovement=function(){
Key.addListener(this)
this.onKeyPress=function(){
if(Key.isDown(Key[keyBeingPressed])){
doSomething();
}
}
}
i used both, get it?
if you just said that i needed to use onEnterFrames, i would just tell you that my goal was in not using it :P
Skribble
July 20th, 2005, 08:10 AM
in my prefferences, theres a thing that sais "delay before repeating", and i can change it from NONE to LONG
You didnt mention anything about system preference, so I assumed you meant that the script your using is just different for every computer. But then again I didnt say anything about them either. Misinterperetations ahoy!
MovieClip.prototype.guyMovement=function(){
Key.addListener(this)
this.onKeyPress=function(){
if(Key.isDown(Key[keyBeingPressed])){
doSomething();
}
}
}
i used both, get it?
if you just said that i needed to use onEnterFrames, i would just tell you that my goal was in not using it :P
:sigh:
One thing about flash games is to make them as effeciant and user friendly as possible so people are happy with the way your game is. Telling people that they have to make changes to their keyboard preference just to play your game wont score you any happy points. Why bother with onKeyPress when you can just use an enterFrame event and get a smooth motion with no complaints?
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.