bandinopla
July 5th, 2005, 10:58 PM
Hi,
what is more fast and efficient?
this:
mc=_root.attachMovie(...,...,...); mc.onEnterFrame= doSomething
or, have all the names or the objects in an array and:
for(i=0...)
{
doSomethingWithThis(_root[array[i]])
}<array.lenght ;="" i="" dosomethingwiththis(array[i="" }=""><array.lenght ;="" i="" dosomethingwith(array[i="" }="">
</array.lenght></array.lenght>Another thing... I want to read something about writing efficient code for flash making games...
That example is bicouse... for example in a game that is required an X numbrer or... lets said... comets falling, like a shooting game, I dont whant to make flash think a lot... so my PC can play to, U know.
OK, bye.
what is more fast and efficient?
this:
mc=_root.attachMovie(...,...,...); mc.onEnterFrame= doSomething
or, have all the names or the objects in an array and:
for(i=0...)
{
doSomethingWithThis(_root[array[i]])
}<array.lenght ;="" i="" dosomethingwiththis(array[i="" }=""><array.lenght ;="" i="" dosomethingwith(array[i="" }="">
</array.lenght></array.lenght>Another thing... I want to read something about writing efficient code for flash making games...
That example is bicouse... for example in a game that is required an X numbrer or... lets said... comets falling, like a shooting game, I dont whant to make flash think a lot... so my PC can play to, U know.
OK, bye.