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.:.:Lui:.:.
July 2nd, 2005, 12:51 AM
Well, here we go! the LV RPG demo v0.2

what im gonna put here are some questions and the link.
Please do not skip right to the link as we are in need of help too.
The members of this projects are fairly known to any active Xgen member out there,please give it out for.......Insane Knux! the main actionscripter(i guess during the demo I've done most of the action scripts but his job will be better than mine)Now please give it out for....Geowge17! he hasnt done anything yet, but he's the sound guru, he will be told of his assignments after the game is finished.Now clap it for me lol, the leader and animation of the game.


well first of all the game is a scratch, not a real demo demo but its a scratch, animations will be better in the proper version. the link will be updated when the team has agreed on it, so that we can keep it as a surprise! *smiles* lol.

Ok! now time to the questions:

first of all im trying to add the walking animation provided happily by ummmm...that GTA game leader i think, so that should be a bit of a no of a problem but still you can still provide as that will be good.
next, is a enemy death code, we currently have a death code but it produces a bug where you can shoot it again, so that would be really bad, so can someone hand us a code for that?
second last is, we currently are accepting an LV production intro! so you can happily send your entries, there are limits...it has to have LV productions in it, your NAME cannot be in it however it will be added into the credits page,it must be animated.
last is that we are also accepting overhead drawings of guns, pistols,shotguns and more...once again..your name will be added into the credits again.
now, lets stop with the blabbering and get on the with the game eh?
http://www.geocities.com/luivillarias2002/lvrpg.html
once again IT IS JUST A SCRATCH.

Controls:
Mouse to look
Mouse to shoot
Q to change weapons

thats it for now, no spawning has been added yet, but we will add more soon and stuff.

Enjoy,(lol that was the longest thread ive made.)
comments accepted
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major questions please answer:
-Is there a code where when the bullet hits the enemy it deletes the MC then duplicates a death MC of the enemy? if there is can someone give it to me please??
-is there a code where when you get to this frame, it randomly chooses the frames specified?can someone give it to me if possible?
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smack_boom
July 2nd, 2005, 01:23 AM
How did u get him to shoot according to his rotation? I'm still stuck on this. :(

*edit*

haha didnt see the thread underneath this one, My bad. But awesome game keep it up!

xlilaznboix
July 2nd, 2005, 02:02 AM
i suggest using vcam to follow the player with ease, i have the camera if you want (did not make), PM me for it.

amps7
July 4th, 2005, 08:27 PM
I was once looking to learn how to make a game similar to the one you are progressing with and i came across this on flashkit:

http://www.flashkit.com/movies/Games/Full_Game_Source/Killbox-Birjer_R-9080/index.php

The .fla us available there so hope it helps :thumb:

kingofnukes
July 11th, 2005, 09:52 PM
How did you make the character able to switch weapons?

smack_boom
July 11th, 2005, 11:50 PM
You can easily make a keypress or key down if statement to make your character switch to a differnt frame containing an mc of the guy and his gun

kingofnukes
July 12th, 2005, 10:41 AM
and then on each frame you have a diffrent code for each gun's fire?
if so how do you keep all the guns from firing at once?

smack_boom
July 12th, 2005, 02:15 PM
I find using variables and if statements help alot. You could put one big code for each gun on the character movieclip. Example:


on (keyPress "a") {
_root.hero.gotoAndStop("rifle");
_root.rifle = true;
_root.handgun = false;
}

then, on your shooting script you could have:



if (Key.isDown(Key.SPACE)) {
if (_root.rifle == true) {
//shoot rifle AS
}
}

same for another gun. I hope this helps, because im not the greatest of teachers :pleased:

kingofnukes
July 12th, 2005, 03:56 PM
cool, Iw was originally going to out weapon changes in my game, but I couldn't figure out how and now I already disigned my game to not need it, ut thanx I was jus wonderin how it was done. Thanx ;) :puzzled:

bandinopla
July 14th, 2005, 06:32 PM
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