View Full Version : Space Dust DNA
Sinister Shadow
June 13th, 2005, 11:31 PM
Here's my first submission.
- Changed colour (nokrev)
- Left to Right instead of Right to Left (Phlashman)
- Renamed submission because I've got my original idea in the works again
- Added a version with controls to demonstrate customisation options
How to test customisation
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Mouse over the bottom half and fiddle with the settings. The higher the number the more processing power that will be required. The higher the delay the bigger the time between one 'batch' of particles and the next. Default values are 1/1. Try 100/120, 150/120 or BigNumber/120 if you're brave.
width=555 height=125
Jeff Wheeler
June 13th, 2005, 11:49 PM
I see how it looks a lot like DNA. I like it a lot, but the colors need to be changed to fit the Kirupa.com style.
Phlashman
June 14th, 2005, 12:05 PM
Nice effect!
This might just be a thing with me, but it would seem to flow more to me if it went from left to right. Its just a little nitpick thing because everything goes to the right in the USA! :P
ZaHeR1988
June 14th, 2005, 02:59 PM
where is the FLA:) please
Sinister Shadow
June 14th, 2005, 07:29 PM
Ok, updated the files but I have a problem with my controls! I've got two movie clips, say controls and mc2. When the file loads controls is hidden (_visible = false) but mc2 is still visible (white background only). rollOver mc2 shows controls, rollOut controls hides it but, as you can see, you can't access the text boxes or the buttons. Any suggestions would be welcome because I can't figure it out at all!
Apart from that, I hope you like it!
edit: I'm going to add the FLA near the end of the competition Zaher, I hope you won't mind!
edit: Never mind! I fixed it! I switched it to hitTest
Sinister Shadow
June 14th, 2005, 07:52 PM
This actually uses a LOT more processing power when running in the standalone flash player! I can get 180 particles on screen (180/120) without hitting 100% but I hit 100% in flash player with only 130 particles (130/120). That is strange...
Sinister Shadow
June 14th, 2005, 08:04 PM
Now I am VERY confused! The hittest used to show and hide the controls is only true when the mouse is over a particle... WHY?! The code below is placed on the controls movie clip, not on a particle movie clip (which is on a seperate layer).
onClipEvent(enterFrame)
{
if (this.hitTest(this._parent._xmouse, this._parent._ymouse, false))
this._visible = true;
else
this._visible = false;
}
edit: Never mind, I've definitely fixed the problem now!
SlowRoasted
June 14th, 2005, 08:47 PM
yikes my head is spinning from this one:lol:
Sinister Shadow
June 14th, 2005, 08:55 PM
yikes my head is spinning from this one:lol:
Try not to let your head fly off then! ;)
e-sarbak
June 27th, 2005, 04:56 AM
Why dont you just have simple circles instead of gradients?
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