View Full Version : (kode) Push 'em
kode
June 9th, 2005, 08:17 AM
Here's my 4th entry, Push 'em:
width=555 height=125
Other entries:
Move 'n Explode (http://www.kirupa.com/forum/showthread.php?t=99546)
Electricity (http://www.kirupa.com/forum/showthread.php?t=99574)
Mass-Growth (http://www.kirupa.com/forum/showthread.php?t=99600)
FxpForce
June 9th, 2005, 08:41 AM
Damm another one, you surely gonna win with those great entries! :thumb:
squan
June 9th, 2005, 08:47 AM
Your final entry should be a combination of all of those! :)
Have no idea if it's possible but seeing your work, you'd definately figure out something.
smexy stuff :p:
kode
June 9th, 2005, 09:05 AM
Damm another one, you surely gonna win with those great entries! :thumb:
Honestly, I really don't care if I win or not. I'm just having some fun here.
I used to make a lot of experiments and stuff, but then I kinda lost interest and this contest has definitely brought it back. :)
Your final entry should be a combination of all of those! :)
Have no idea if it's possible but seeing your work, you'd definately figure out something.
smexy stuff :p:
Haha - That could be interesting. As soon as I read your post a couple of ideas popped in my mind, so maybe I'll see what I can come up with. :P
e-sarbak
June 9th, 2005, 09:41 AM
I have some comments for that
-Try to make the smaller circles with a lighter blue
-Try to make the borders of the stage like a wall ( when they crash it, they bounce )
-Make the smaller circles different from the bigger ( they can have no darker circle in the middle )
kode
June 9th, 2005, 10:29 AM
Actually, my initial idea was to make the circles bounce off the edges, but I didn't like it that much because the smaller circles get stuck against the edges if the larger one keeps moving within the same are for a little while.
I'll see how it looks like with the other changes, though. Thanks for your suggestions. :)
e-sarbak
June 9th, 2005, 11:21 AM
Also I would suggest you to add one more type of bigger circles
My second comments will be about the little circles, cant you make a function about crashing and bouncing of little circles (that would be incredible, really)
kode
June 9th, 2005, 04:06 PM
My second comments will be about the little circles, cant you make a function about crashing and bouncing of little circles (that would be incredible, really)
Now that was a great idea! :)
So there, the circles now bounce off each other. :thumb:
kode
June 9th, 2005, 04:06 PM
My second comments will be about the little circles, cant you make a function about crashing and bouncing of little circles (that would be incredible, really)
Now that was a great idea! :)
So there, the circles now bounce off each other. :thumb:
Jeff Wheeler
June 9th, 2005, 04:13 PM
This one is great too, but it seems the main pushing one flashes a lot. Also, you might try more than one pusher.
Jeff Wheeler
June 9th, 2005, 04:13 PM
This one is great too, but it seems the main pushing one flashes a lot. Also, you might try more than one pusher.
kode
June 9th, 2005, 04:18 PM
Yeah, it flashes when it gets near the smaller circles (it's not a bug, I like it that way). I'll try adding more larger circles, I thought of it before but I forgot to add them. :P
kode
June 9th, 2005, 04:18 PM
Yeah, it flashes when it gets near the smaller circles (it's not a bug, I like it that way). I'll try adding more larger circles, I thought of it before but I forgot to add them. :P
b.rich
June 9th, 2005, 04:25 PM
great job man. Can I borrow your brain? :trout:
b.rich
June 9th, 2005, 04:25 PM
great job man. Can I borrow your brain? :trout:
Jeff Wheeler
June 9th, 2005, 04:31 PM
Oh, I see how the flashing works. That is cool actually. :P
Jeff Wheeler
June 9th, 2005, 04:31 PM
Oh, I see how the flashing works. That is cool actually. :P
Limitlis
June 9th, 2005, 07:38 PM
Hey can you make it turn a redish tint when it gets close to a smaller blob instead of blinking? LIke a bully, huh. Great stuff! :thumb:
Limitlis
June 9th, 2005, 07:38 PM
Hey can you make it turn a redish tint when it gets close to a smaller blob instead of blinking? LIke a bully, huh. Great stuff! :thumb:
DDD
June 9th, 2005, 09:09 PM
man kode those are great man. One thing you could do is use some better symbols for your effects. I can make you a sweet spark or particle in AE then you can use that as your movie clip.
freeskier89
June 12th, 2005, 01:46 AM
Do you happen to utilize any special algorithm for hitTesting? It just seems amazingly fast. Nice effect by the way. You sure are shelling out great entries :) !
ElectricGrandpa
June 12th, 2005, 04:24 AM
By the looks of it, I'm guessing there are no actual "hitTest"s
He probably checks to see the distances between circles, and if the distance is less than two radiuses(which means they are overlapping) then he gets the angle between them and bounces them around.
Something like that.
I think I'm going to try replicating it and see what I come up with.
-Matt
kode
June 18th, 2005, 04:49 PM
Yeah, I never use the hitTest() method, it's just too slow. So, ElectricGrandpa is right, it's some math here and there to calculate the distance between each circle.
If anyone's interested, I believe there's a tutorial about it here at kirupa.com.
man kode those are great man. One thing you could do is use some better symbols for your effects. I can make you a sweet spark or particle in AE then you can use that as your movie clip.
Hey! That would be really nice, DDD. I appreciate it! :)
freeskier89
June 18th, 2005, 08:17 PM
That's a good point about the hitTesting. I had kind of thought of that before, but I have never really utilized it. I'll have to start :) .
pom
June 19th, 2005, 03:14 PM
It just seems amazingly fast.I agree :stunned: Very nice.
I think I'm going to try replicating it and see what I come up with.Haha, let's all steal his ideas, yeah! :lol:
ElectricGrandpa
June 19th, 2005, 06:24 PM
Yeah I never ended up doing it haha :)
It wasn't as much that I wanted to copy his entry, as just try doing the same kind of hittesting.
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