PDA

View Full Version : Z-as



pointer
June 7th, 2005, 06:35 PM
Ok, searching for a while for easy way's to get more depth..
But than with some script wich does create an object + depth

For example i can find some info bout 3d rotation. But this aint what i am searching for.

I search really a way to put things..
with _x and _y to the depth.. > the _z ?

senocular
June 7th, 2005, 06:49 PM
swapDepths() sets depths/z arrangement
getDepth() retrieves it

attachMovie() creates a new instance of a symbol from the library at a specified depth

pointer
June 7th, 2005, 06:54 PM
i know, but can you create for example a very depth way of it?
thought it is only a way to position to swap from 0 to 1 -> as in layers.
Not as in like "perspective" - or am i wrong.
Is it posible to : do a depth -1000 wich really give you a far depth effect.
beside that if its like that, you must have a way to combine the depth to a realistic view of perspective as heigh + width..
right?

senocular
June 7th, 2005, 07:01 PM
a change in size? Thats when you need to go back to where that 3D rotation stuff was and go back to the beginning before the rotation. Thats where the formula for perspective is given. "depths" just manage arrangement, not size.

pointer
June 7th, 2005, 07:08 PM
yes thats just what i thought.
But shouldnt there be an easy-er solution?
Like empty room: 2 boxes.
1 in front.
1 far behind.

Hope this is posible to do without the 3d rotation solution of Keith Peters.

senocular
June 7th, 2005, 08:20 PM
theres no rotation involved, just scale.

pointer
June 8th, 2005, 12:43 PM
ok now i know what you mean.
Is it possible to do or fix this in a mx transaction tween?
[/..starting figure-ing out]

senocular
June 8th, 2005, 01:39 PM
Im not following you