View Full Version : Concept Weapon || Swift3D V4
Rainman
March 31st, 2005, 07:38 PM
This is a model I made for the "Concept Weapon" Speed Modeling Contest of SwiftDev.com. I've done some work on it after submitting it as an entry. The time limit was a little short for me. Any suggestions or comments?
http://www.rainman.nl/images/3d_design/rest/big/gun_01.jpg
http://www.rainman.nl/images/3d_design/rest/big/gun_02.jpg
And my Animation:
Play Concept Gun Animation (http://www.rainman.nl/animaties/gun.htm)
trabucles
March 31st, 2005, 07:47 PM
Nice, very Quake 2 .. maybe Quake 3 style.
Cobol
March 31st, 2005, 07:48 PM
Yeah looks like its from Quake and its sooooo perdy I want one.
Nice work! :thumb:
Templarian
March 31st, 2005, 08:21 PM
i want to shoot someone with it...
great textures.
Tommy_S
March 31st, 2005, 11:30 PM
Nice. But, it is iron, yeah? I wonder, who can hadle it? :hat:
Mik3
March 31st, 2005, 11:33 PM
Export it, download the quake source code, buy quake, make a few more models, get some quake mod tools, and I'd play it for sure.
n4c
March 31st, 2005, 11:55 PM
i like it...
Never Too Late!!! Never Too Early!!!
n4c
Rainman
April 1st, 2005, 06:58 AM
Thanks people! :)
I'm not very good at creating something technical so do you think I should add some wires somehwere? And if so, where?
cigar
April 1st, 2005, 08:27 AM
Reminds me of the BFG from Doom.
Deaddocus
April 1st, 2005, 08:32 AM
Noo wires, don't over do it. The 'More is less' thing still counts on several things, it's awesome now, don't mess it up by trying to make it better, ;)
Joppe
April 1st, 2005, 10:09 AM
Wow thats awsome
SlowRoasted
April 1st, 2005, 01:11 PM
dude thats sick
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