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slice56
March 11th, 2003, 09:17 PM
how is it now guys? ive implemented the 3d buttons now, and new renders as well.

eyeinfinitude
March 11th, 2003, 09:25 PM
Very nice, much better than what you had before. =)

The splash page looks a bit plain with just the enter text there, I think it would look awesome if you threw one of your 3D models on there and create a splash page. =)

By the way, I love the bubblegum crisis model you did, that's my favorite. =)

slice56
March 11th, 2003, 10:35 PM
coo. thanx! ill make a splash tonight ;) check back here in a few :)

SureShot
March 11th, 2003, 11:07 PM
Looks great man - very nice.

The only problem I see is the buttons are hard to pick up at first, I didnt know where to click right away.

you are very talented with the 3-d work that's for sure!

slice56
March 12th, 2003, 05:35 AM
just put the new splash up. whatcha think?

eyeinfinitude
March 12th, 2003, 05:44 AM
Much better, I like it. =)

Oh, one more thing, it would be nice if you indicated the enter button. :)

UNFLUX
March 12th, 2003, 12:31 PM
I saw it before the new splash, but after the changes to the nav
and I like it a lot! MUCH BETTER. ;)

Your new splash is excellent, but I get a script error - Line 26
repeatedly, and I can't even get to the enter button. I assume
it's the circle, but when I go near it with the mouse, it errors every
time.

Fix it cuz I want go in and see!!!

/unflux
:goatee:

subquark
March 12th, 2003, 12:45 PM
looks great, how about CSS to control font size? minor and a pet peeve of mine, but it looks great!

UNFLUX
March 12th, 2003, 12:50 PM
well, I figured out to go to index2.html and got in. :beam:

anyway, i see a big problem with your thumbnail images. It looks
like you're using the full size pics to represent itself as a thumb.
This is really bad, and pixellates the image a lot. You should
really resize and crop the image to an actual smaller size rather
than using html to do that for you. The page would load faster
as well.

/unflux
:goatee:

slice56
March 12th, 2003, 02:26 PM
where? the only place i am using resized large images is on the index2.htm page. All the other thumbs are sized 110x74. and they are that actual size. Also, did you guys get an error on the splash page. For some reason, its not wanting to work. Is there a site that generates mouseover code? I have this mouseover, but for soem reason, it ALWAYS errors. I have moueovers on the rest of the pages, but they work. It seems to only error on the splash page. Any ideas?

Kajinku
March 12th, 2003, 05:48 PM
Nice looking splash page! Very cool.
My JavaScript debugger is not so happy though. It keeps telling me that you have a typo in your script on line 13, 19 and 26.
Anyway, keep up the good work! I really like those 3D characters.

slice56
March 12th, 2003, 06:41 PM
ive looked at the code and looked at teh code and cannot figure out what the problem is. anyone know anymore info on this error?

Kajinku
March 13th, 2003, 03:44 AM
It's something about CSInit not being defined.
Line 19 (or 20) is about CSScriptInit...

Hope this can help. It could be just minor things...

Dj.Stigma
March 13th, 2003, 08:15 PM
hehe.. same here. i can't access the site. tooooo many errors. but i'd really like to see it.

UNFLUX
March 13th, 2003, 11:29 PM
Originally posted by slice56
did you guys get an error on the splash page. For some reason, its not wanting to work.
well, yes. I posted it in my original message above.

Get to the site directly at index2.html.

For the thumbs, ok. I didn't go through and check every image,
but even still I think you should use real thumbs instead of the
full pics. That's that just me though... ;)

For the mouseovers, I usually just let dreamweaver write that
code for me. Here's what it looks like, maybe you can use it for
yours. Put this is in your head tag:
<script language="JavaScript" type="text/JavaScript">
<!--
function MM_swapImgRestore() { //v3.0
var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}
//-->
</script>

in the body tage, put this to preload the image:
onLoad="MM_preloadImages('on.gif')"

and for the image itself:
<a href="http://www.somesite.com" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('Image1','','on.gif',1)"><img name="Image1" border="0" src="off.gif"></a>

Hope that helps. =)

/unflux
:goatee:

slice56
March 14th, 2003, 12:15 AM
ty UNFLUX! ill use that code and put up the new index.html page tonight/tomorrow. goodnight all!

UNFLUX
March 14th, 2003, 12:40 PM
can't wait to see it! let us know if you run into probs...

/unflux
:goatee:

slice56
March 14th, 2003, 11:28 PM
thats not the code golive uses unfortunately. anyon eout there use golive 6? ;)

UNFLUX
March 15th, 2003, 12:04 AM
the editor you use has nothing to do with it because it's simple
javascript essentially. You can use it in any editor, whether it's
Notepad, GoLive, FrontPage, Dreamweaver, HomeSite...whatever.

/unflux
:goatee:

slice56
March 15th, 2003, 04:01 AM
check it now. i think i fixed it! er....unflux.....fixed it ;)

.soulty
March 15th, 2003, 04:01 AM
Hey slice56 nice 3d work :)

I see you are using Maya , did you use HRD (finalgathering) rendering for the supra?

:smirk:

slice56
March 15th, 2003, 04:05 AM
Thanks Soulty! Yes, I use Maya to model, but I use 3ds max and brazil to renderall my cars. check out teh wip section in the gallery to see my lastest car, the 59 cadillac deville lowrider ;)

.soulty
March 15th, 2003, 04:07 AM
will do, how come you export out of maya to render?? have you downloaded Mental ray 1.5 for maya, its quite good.


:::did i mention it is free as well!!!

nice work on the caddi. :)

UNFLUX
March 15th, 2003, 10:53 AM
there you go...looks great! glad I could help. =)

/unflux
:goatee: