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paddy.
February 4th, 2005, 01:55 PM
Here's a nice little menu I made as an experiment to help out a member in the Flash MX forum.

www.paddyduke.co.uk/lab/blurmenu.htm

Comments welcome.

Thanks
Paddy

Stratification
February 4th, 2005, 02:03 PM
Pretty slick menu there. Nice work.

beneath:the:sky
February 4th, 2005, 02:10 PM
Another awesome experiment by FG... really really good stuff dude :thumb:

RevoGiant
February 4th, 2005, 03:32 PM
Well imma lookin, and imma likin'

lunatic
February 4th, 2005, 03:46 PM
Wouldn't load in FF :(

but looks great in IE!! :D

paddy.
February 4th, 2005, 03:47 PM
I'm using FF and it loads fine for me.

lunatic
February 4th, 2005, 03:50 PM
Ah weird, it works fine for me now too. Something must have been poking my machine and kept it from loading. :thumb:

Yeldarb
February 4th, 2005, 04:33 PM
It looks cool, but you should have it only fade with the two you are effecting (the one you are rolling off of and the one you are rolling onto) not all 3 of them.

Great work :thumb:

exorxist
February 4th, 2005, 04:38 PM
I think it's great - just one question / suggestion. I think that when you go from section to section, as you come out and roll onto something else, the ones that were blurred jump back to normal and then blur again. Maybe they could remain blurred, and the rollover brings it out to sharp? Maybe start sharp, then all get blurry, and wait for a rollover. On rollover ->sharpen, and menu text come down?

looks good though, :beer:

* edit - The post above me was made as I was writing this post! I guess I'm not alone...... :beam:

paddy.
February 4th, 2005, 04:44 PM
Yeldarb and Exorcist - If you download the source files you will see that my tweening and coding doesn't allow for that. But if I can find the code I used on an old site I'll see what I can do.

cigar
February 8th, 2005, 09:40 AM
Really nice. Doing a similar kind of blurring/zooming effect for a personal site I'm working on. Looks good.

newhopekenny
February 8th, 2005, 11:04 AM
I think it'd be nice of you could add a bit more easing into the mix. If I go from the rose to the daisy and back quickly, the animation just jumps around for the two elements not being moused over. It's a great idea, but the execution could be a bit better. (still though, the idea is what counts)

paddy.
February 8th, 2005, 12:07 PM
I don't know how to do that. I think it's the swapDepths that's confusing everything.

Jasninder
February 8th, 2005, 05:04 PM
looks great...post the fla :beam:

beneath:the:sky
February 8th, 2005, 05:11 PM
looks great...post the fla :beam:

The fla's are available on the bottom of the page in the link Paddy provided.

I couldn't find the AS (swapDepths) on this file anywhere... where are they located?

paddy.
February 8th, 2005, 05:22 PM
If you go into the individual movieclips (called F# Button) and select layer 4 there is a button (just a hit state) that has all the actions for that F# Button on it it. The swapDepths code is on there.

beneath:the:sky
February 8th, 2005, 05:28 PM
If you go into the individual movieclips (called F# Button) and select layer 4 there is a button (just a hit state) that has all the actions for that F# Button on it it. The swapDepths code is on there.

Awesome, thanks man :thumb:

paddy.
February 8th, 2005, 05:37 PM
No problemo. I like to help.

icio
February 8th, 2005, 08:37 PM
you'd be better to code what you're trying to do using prototypes to fade in movieclips etc. i've looked over your project and i think i've made some improvements, if you wanna check it out its available here: http://www.cyberathlete.pwp.blueyonder.co.uk/blur%20menu.fla

mx2004 only, sorry.

paddy.
February 11th, 2005, 07:28 PM
What ARE prototypes? Your menu is exactly what I was trying to achieve with the second batch of code I tried. Very smooth and nice. Thanks CA! :thumb:

icio
February 13th, 2005, 09:49 AM
no problem. i hope it helped :thumb:
sen has a nice tute up on kirupa about prototypes -> http://www.kirupa.com/developer/oop/AS1OOPPrototypes1.htm

paddy.
February 13th, 2005, 01:59 PM
Thanks CA. I'll look into it.