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-=yarden=-
February 21st, 2003, 01:11 PM
I want to do a men that jump when I press up...

so I do this code:

// definitions for the moving spaceship
on (keyPress "<left>")
{
if ( ( this._x > 0))
{
this._x = this._x - 20;
}
}

on (keyPress "<right>")
{
if ( ( this._x < 570))
{
this._x = this._x + 20;
}

}
on (keyPress "<up>")
{
if ( ( this._y > 175))
{
this._y = this._y - 20;
}

}





how can I do that when I press up he do What I say to him:


on (keyPress "<up>")
{
if ( ( this._y > 175))
{
this._y = this._y - 20;
}

}

and after he do this he retun to y=400...
and the X stay in is place...

thanks

pls replay in easy english that I can understand you...

mojoNYC
February 21st, 2003, 01:40 PM
i'm not sure how it works w. keyPress, but if you were using a mouseDown to make the character 'jump' like this:

on(mouseDown){
characterMC._y -=10;
}
on(mouseUp){
characterMC._y+=10;
}

you can try to add the mouseUp and see what happens...
another idea may be to add some frames, have the keyPress trigger a gotoAndPlay in that MC, and then have a frame action that returns the characterMC to its orig y position.
hope this helps...
-mojo

Marz
February 21st, 2003, 01:54 PM
if(keyPress(key.UP))

-=yarden=-
February 21st, 2003, 02:55 PM
mojoNYC

I want with the key....

playamarz

?