View Full Version : any sugestions on item shop for rpg
mixedtrigeno
August 10th, 2004, 01:21 AM
i am making and art base rpg game dont have a file limit in mind yet so any sugestions...
mixedtrigeno
August 10th, 2004, 01:22 AM
this is gonna be an item shop by the way is not done yet...suggestions are welcome
Behemoth-Dan
August 10th, 2004, 08:20 AM
Are you asking for ideas on how to store data in your RPG. Like how a shop can have items?
If so, here is what I came up with my RPG. it can be tweaked:
I am using an array, and each row is an item, with each slot represnting a property of an item.
Something like:
smallshop = [[ "Beautiul Painting", "$500"],
[ "Mediocre Painting", "$250"]];
You know something like that, where you know the first entry is a name or price. Something to that extent. You can make it infinitely more complicated or simpler, to suit your needs.
mixedtrigeno
August 10th, 2004, 10:08 AM
thanks for the suggestions but i am not up to scripting just yet i just want some ideas on what stuff to add to the store to give it more detail...i.e. like the pots, closet, table anything else i can add or does it look just fine like that. am building a weapons shop and armor shop any ideas are welcome.
Behemoth-Dan
August 10th, 2004, 12:23 PM
Ooohhh. hehehe, I would add some paintings to the wall and maybe a more visible light fixture also. :)
mixedtrigeno
August 11th, 2004, 11:09 AM
yeaaahhhh thanks a lot for the suggestion thats the same sugestion my girl gave me...by the way i know u working on an rpg game how far along are you? do u have any screen shots of it? just wandering
Behemoth-Dan
August 11th, 2004, 04:26 PM
I am still coding the engine at the moment. I am tweaking the scrolling functions to try to reduce how much code it uses, and then I have to write my inventory system.
Dunga
August 11th, 2004, 05:07 PM
Add in items etc on display (on the counter, shelves)
mixedtrigeno
August 12th, 2004, 12:08 PM
Add in items etc on display (on the counter, shelves)
hey thanks for the sugestion i added potions on the shelves i am adding a fruit basket on top of the table.
i was also thinkin should i change the perspective of the closet to be facing right so that the player can get near it press the "action button" and open it and find an "item" or "money"?
mixedtrigeno
August 12th, 2004, 12:10 PM
I am still coding the engine at the moment. I am tweaking the scrolling functions to try to reduce how much code it uses, and then I have to write my inventory system.
ur game is gonna be tile base right? i was thinkin to do my game tile base but i find doing it that way is wayyyyyyyy too advance for me and i dont really like that much the way the graphics look on a tile base rpg...at least of the ones i have seen which is not that many.
mixedtrigeno
August 13th, 2004, 10:40 PM
this is the final look of one of the 12 item/weapon/armor/shield shops i am planning to do comments are welcome if any...
Cobra Banshee
August 14th, 2004, 05:51 AM
Yay that was great! I hope that the other scenes are just as good, like battle backgrounds, chatter, different locations etc.
mixedtrigeno
August 14th, 2004, 10:36 PM
thanks a lot man they will be the only thing that is givin problem to figure out is the inventory cuse i am tryin to create the inventory without using the mouse instead using the arrows...but then again i guess that will another threat hahahaha...
NOTE: by the way those of you wandering wat is that red upside down T on the scene that my perspective point. every horizontal lines from the that point...
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