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Akirasan
August 2nd, 2004, 11:09 AM
Hi Everybody,

I'm making a racing game in flash using tiles to generate de map. You can see how it's going here:

http://www.mrshp.hpg.ig.com.br/passo6.swf

The graphic is just a sketch.

My problem is: How can i make curves? I can't figure out how to make some curves (can be 45° or 90° curves) and how to make the "others" cars (not controlled) follow the curves.

Thanks

signifer123
August 2nd, 2004, 11:42 AM
idk if it wasn't tile based it would be easier or you couild just do drag raceing

lastchildz
August 2nd, 2004, 07:34 PM
Well Lets See, 1st Sticky on this forum : Game Resources

• Tile Based Game by Outside of Society
http://oos.moxiecode.com/

• Tile Based Games by TONYPA
http://www.tonypa.pri.ee/tbw/index.html

After You dig a bit more in Outside of the society ;)
Link about collision with Different Tiles Shape !
http://www.harveycartel.org/metanet/tutorials/tutorialA.html

Hope You Find some CluEs ...

Akirasan
August 3rd, 2004, 08:02 AM
signifer123,

Yes, a drag race could be easier but I have to make it based on tiles.

lastchildz,

Thanks for the links, I will dig them deeply!

The TonyPa tutorial and the Outside Society, I've already seen to make the game. On the Outside Society has an example of a racing with curves, but it uses another tile map with angles, but I don't know.... I didn't like that solution a lot...

lastchildz
August 4th, 2004, 12:49 AM
On the Outside Society has an example of a racing with curves, but it uses another tile map with angles, but I don't know.... I didn't like that solution a lot...
Hi Akirasan ,

Yep , True this exemple is not very convincing :)
For you problem , did you try to make the map coordinate to rotate instead of the car moving ? I don't know how it work with Tiles but I tried with ArtBased Games and It did work pretty good ... Well I do remember seeing some RPG tileGame doing this somewhere so I am sure You could do it .
And then improve the physics so It will have the feel of car turning .

And for the tile curve problem (I guess you gonna have some of this problems as curves made by square tiles are not that effiecient for a racing game :) ) you should really look in this link from METANET (http://www.harveycartel.org/metanet/tutorials/tutorialA.html)

HOpe you get somewhere ... !

lastchildz
August 4th, 2004, 01:14 AM
Sorry to post just links and not real help but well: I am not into tilebase for now !

here I found on Tonypa tuts : rotating tile MAP ... should do it ?!
http://www.tonypa.pri.ee/tbw/tut21.html

LAter .

Akirasan
August 4th, 2004, 10:01 AM
did you try to make the map coordinate to rotate instead of the car moving ? I don't know how it work with Tiles but I tried with ArtBased Games and It did work pretty good ...
Hi Lastchildz,

I guess rotating the map will not solve my problem, my big problem are the traffic cars. If I make some curves on the tiles, I will have to improve the AI of the traffic cars to follow the curves. To the player, doesn't matter to rotate the car coordinates or the map coordinates :(


And for the tile curve problem (I guess you gonna have some of this problems as curves made by square tiles are not that effiecient for a racing game :) ) you should really look in this link from METANET (http://www.harveycartel.org/metanet/tutorials/tutorialA.html)
Yes, thats something that I have to look. Thanks again


Sorry to post just links and not real help but well: I am not into tilebase for now !Come on, you are helping me a lot! You may not be into tilebase for now, but your experience are very wellcome! :)

lastchildz
August 4th, 2004, 10:15 AM
Pathfinding could be the methode to use ... for your "Ennemy" Car AI.

I tried to create a path for an object following a direction with HitTest but the result is not too good but I am sure its possible to make it more acurate :

look at this thread : http://www.kirupaforum.com/forums/showthread.php?t=64318