View Full Version : Should I use scenes in games?
Boondogger
May 28th, 2004, 07:22 PM
I'm trying to develop a strategy game. At present I'm using different scenes to represent different user access screens in my game. ie save/load game, manage provinces, manage armies etc. From various sources I'm starting to get the idea this may not be the right way to go. Should I keep everything on the main timeline and use buttons to jump from frame to frame?
signifer123
May 28th, 2004, 07:29 PM
its easier just remember not to overload layers or it wil go as slow as dog poop
samotboy
May 28th, 2004, 09:55 PM
yeah id probaly have a bit of both . how are you saving and loading ?
Yeldarb
May 28th, 2004, 10:01 PM
I would not use scenes. Use movieclips and frames.
Robman1
May 29th, 2004, 03:30 AM
how do u maintain a fast fps with just movieclips?
Boondogger
June 11th, 2004, 04:16 PM
Speed's not really an issue. It's a strategy game. The visuals will be pretty static most of the time. Just pages of stats and interfaces for managing income, raising troops etc. The most visualy demanding part will be the battle screen and even this will probably only involve moving coloured rectangles (representing military units) slowly around the screen.
Thanks for your comment though.
mlk
June 12th, 2004, 09:42 AM
Never use scenes in my opinion - it increases file size for nothing..
Flash structure is infinetly repetitive; you can put MCs in MCs in MCs in MCs & on & on...
So instead of using 4 scenes for example, simply use the 4 frames of the main timeline, and work inside those...
Speed will not be affected if you code your flash correctly =)
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