View Full Version : Anonimo check it out
tedc
March 8th, 2004, 01:05 PM
Hi All,
A few friends were opening a bar, I did this site in about a week just to get something up that was half decent. Let me know what you think please. I can imagine the first thing you will diss is the mystery meat but given the hit areas are huge I dont think its that bad. Let me know what you think and ignore the incomplete sections please.
PS: Anonimo en spanish means, yes you guessed it! "Anonymous"
Thanks for all your criticism especially on logistics
Anonimo (http://www.anonimodelared.com)
Ted
mansour
March 8th, 2004, 06:52 PM
not bad
wats up takes along time to load, but a nice idea, needs more effort
Mr_R
March 9th, 2004, 02:41 AM
I really like the idea but i think you should make the "hit "more easy to reach for the buttons.
Also the fonts are a little blurry but I,m not sure if that is on purpose?
good start:cop:
Plasmic Steve
March 9th, 2004, 05:34 PM
The masked-pixelated effect is very cool, but I'm seeing a slight white line to the left, and an even slighter one above the edge of the raster face image - I'd work on adding a line or something to that symbol to clean that up.
It would also be nice if you replaced the face image with a 100% version, once it shrinks - it will look smother if you swap out that reduced version of the original version, once it hits the shrunken size.
Creating a nice smooth transition to get the small face back to the large one woiuld also be sweet. I'm guessing the face-shrinking and line-buttons are hardcoded, so I'd say if you're able to work them out programmatically, you can make the movement cleaner - for instance, if you mouse over the buttons quickly, then roll off, they instantly go to their fully-extended state (before they shrink down) - I'd like to see them grow or shrink in relation to how long the mouse is over the actual button.
I hope that makes sense. It's looking good now, though. Keep going!
Steve
Digitalosophy
March 9th, 2004, 05:36 PM
kind of hard to navigate
tedc
March 9th, 2004, 06:07 PM
yeah I know, Im not crazy about the navigation myself either. The actual face shrinking is not hard coded although I think I know how to do it in AS I preferred to have it done just with tweens due to time constraints.
At first the lines that appear over the face were controlled with variables, so that the menu would not collapse unless the menus was fully expanded and vice versa, but it turned out to be a problem since you dont know where the hit areas are, one would accidentally roll over the hit area and then try and go back to it but it wouldnt open unless you rolled off it again and all that. Kind of a pain.
It would also be nice if you replaced the face image with a 100% version, once it shrinks - it will look smother if you swap out that reduced version of the original version, once it hits the shrunken size.
I dont think I understand that at all, what do you mean a 100% version?
kind of hard to navigate
I know, any suggestions?
Anything anybody likes in particular? :huh:
Plasmic Steve
March 9th, 2004, 06:45 PM
By 100% version, I just meant that because you're shrinking a raster file to less than 100% of its original size (it seems to be at 100% when the site loads, and it looks relatively crisp) it gets somewhat pixelated-looking when it's shrunk to the upper left corner - so, at that point when the tween ends, you could find out the percent you've reduced the file to, then go into your original Photoshop document, shrink that face image down to the exact percent you've reduced it to in Flash, save it as something like face_sml.jpg then replace that shrunken version at the end of that tween with the new face_sml.jpg image at 100%, and it'll look cleaner.
You can work out the buttons, but it'll take a bit of planning and experimentation. You might want to, for example, create a generic invisible button and contain that within each movie clip that expands and collapses the line/text buttons. You can then work out some code that decreases or increases a variable, say taking i from 1 to 20, while that button is moused over or not. Then, in the main actions of that movie clip that contains the generic button, you can target another movie clip within that mc and gotoAndStop(i); - that way you can do anything you want within the frames of the line movie clip, and it'll function.
Sample movie clip on that is attached.
I definitely understand working in tight time contraints - but, if more time makes itself available, you might want to clean things up a bit - I do think it's a cool looking site, and it wouldn't take much to fine tune it a bit.
tedc
March 9th, 2004, 07:05 PM
Thanks Plasmic, Im really intrigued by what you were saying about the lines and I tried to download your flash file but when i open it in either Flash MX or Flash MX 2004 Pro I get a "Unexpected File Format" Error, do you think you could upload again? I have some extra time today and I would like to check it out. Also I think I could learn alot from what you are talking about.
Referring to the face you are right, I have the vectors so theres no reason for it to look crappy when its small.... I will work on it and let you know.... meanwhile if you have the fla around there could you upload it again, I dont know why I got that error
:h::h::h:
Plasmic Steve
March 9th, 2004, 07:27 PM
I'm not sure why that didn't work either, Ted, but here's a direct link - to the .fla:
http://www.plasmicstudio.com/butTest/butTest.fla
and the .swf:
http://www.plasmicstudio.com/butTest/butTest.swf
I actually changed the image - it's a distorted oval now, that morphs into a full oval - makes it easier to see the different states, rather than the original line example, which you could do without calling the individual frame as I've done here. Obviously you can do much more complex things (adding other layers with other elements moving, morphing, etc.) with the changing image. Were you just resizing a rectangle, there would be more efficient ways of doing this rather than creating a tweened morph and calling frames.
Anywayyyy, let me know if this works.
tedc
March 9th, 2004, 08:13 PM
Wow thats really nice, thanks Plasmic I'll get back to you if I have any trouble with it :nerd:
Plasmic Steve
March 9th, 2004, 08:16 PM
You're welcome - it's nice neat stuff, and very powerful - have fun with it, and let me know the results.
tedc
March 10th, 2004, 12:48 PM
Hey Plasmic, last night I stayed up late :sure: and corrected all the buttons according to the fla that you sent me and it is sooooo so much nicer :thumb: I think it makes the navigation a lot nicer too. Thats really cool how it works, its so simple. I always saw buttons like that and I thought that you had to put some sort of action on every frame inside the motion tween or something really coplicated, but like this it makes a lot more sense. Thanks a lot!!!!
Ted
Plasmic Steve
March 10th, 2004, 01:04 PM
Hey, I'm glad it worked for you Ted - I could see how you were handling the buttons in the old version, and I knew you'd appreciate the more efficient way. Ironically, I'm working on the same concept now - though all the buttons' over/up states control the frame of one core element in the movie. Anyway, I checked out your site - much smoother, I really like it. Don't forget, you can still use easing in/out in the tweens, to get a more fluid effect, if you're looking for that. The good thing is, it's easy to experiment with things this way. You're welcome, I'm glad it worked out for you. Have fun!
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