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Akira36
January 27th, 2004, 08:17 PM
Dear members and guests,

I'm wondering if any of you nice people can help/direct me to a website or webpage that can help me with this problem. I have an upcoming project to create an online splash page based on Flash MX.

I will need to incorporate a 3D human character flying over the screen, and this character is made by Maya.

Does Swift3D import Maya files? Is there any ups/downs I should watch out when I 'convert' the file from Maya to Swift3D swf?

Because of the complexity of the character, I can not retrace it back in Swift3D nor Flash, and I know the movement must be made within the Maya environment. There are some tutorials out there in regards to this matter, but only for 3D Studio Max or Lightwave users.

I'm not a 3D designer, but I'm required to explain what I need from the client/3D vendor. Can anyone advise me on what/where I should do/go?

Thank you in advance
Akira36:puzzled:

.soulty
January 30th, 2004, 07:06 PM
woah , how did you get yourself in this pickle? your not a maya user or 3d user for that matter and you have to animate a character? :!:

From what i know , swift3d only imports dxf and dxb files for 3d. Ive forgot it maya can export to this format, though im pretty sure that max can. If maya cannot, you may need to find a plugin to allow it, or you may need to get your maya scene to max then export it that way.

It would be a whole lot easier if you had maya 5.0 which you can export to swf straight from maya with its vector renderer.

get back to me with a update

cheers
.soulty

Akira36
February 1st, 2004, 05:19 PM
Thanks for the info Soulty. The client has contracted a 3D vendor to design and animate the 3D character. My part comes in when they need to upload that 3D animation on the Net. I will post the update once the project has commenced.

I will know today if the 3D vendor has Maya 5.0 or not. Hopefully yes.

Cheers,
Akira36

flash4food
February 13th, 2004, 10:46 PM
swift 3d also imports .3ds files! (at least v3)

so if u can export to a 3ds file then u can import it to swift3d and export it for flash

WaffenWaffles
February 23rd, 2004, 10:53 PM
Version 2 does too.

If you have a person in Maya, you realise that you can directly export it into a *.swf.

There are plugins for maya to directly go into flash where you determine the amount of the colors the vertorized render will get, ect.

That would be your best bet.

Akira36
February 24th, 2004, 12:34 AM
Thanks for the info, waffles.