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eyeinfinitude
October 25th, 2003, 06:33 AM
My new mech, isn't she a beaut? :P

toshiro
October 25th, 2003, 06:34 AM
that looks pretty mean...
nice work man

Millad
October 25th, 2003, 06:54 AM
woaw thats super great work.

did you use maya ?

eyeinfinitude
October 25th, 2003, 06:58 AM
No, I used C4D this time.

Voetsjoeba
October 25th, 2003, 07:02 AM
Nice EG ! =)

mdipi
October 25th, 2003, 12:00 PM
i dont like the head. otherwise its cool

DDD
October 25th, 2003, 12:04 PM
it is a darn cool mech. The only thing I would complain about is the mechanics. I noticed this on your last mech. Then bending parts look like they would hit if this was a actual moving meck (like the arm). Might wanna think about that as you advance into animation.

Also more detail on moving parts. But that is just being overly picky. It is sweet.

Coolidge
October 25th, 2003, 12:33 PM
how is it working in cinema4d?
Is it like maya?

eyeinfinitude
October 25th, 2003, 02:07 PM
DDD, you're right, I did think about moving parts in this mech and this is the first mech that I actually used joints and bones for IK.

Though it looks bulky, it is pretty agile. I'm running some test animation sequences with this mech, but there's something I need to do to the mech first that I haven't been able to figure out...

Coolidge, C4D is like a baby version of Maya to me, kinda similar to Maya just not as many bells and whistles.

reverendflash
October 25th, 2003, 02:08 PM
it's not real EG...

you're not supposed to do that with your models...

;)

Revhttp://aulman.com/rev.gif

eyeinfinitude
October 25th, 2003, 02:09 PM
Rev, I'm still thinking about making a mech for each mod. :P

reverendflash
October 25th, 2003, 02:11 PM
just make sure mine has a big honkin' space gun...

:beam:

Revhttp://aulman.com/rev.gif

eyeinfinitude
October 25th, 2003, 02:26 PM
Gotcha. =)

reverendflash
October 25th, 2003, 02:29 PM
I wish I had the time to learn to model...

it looks like a lot of fun.

Revhttp://aulman.com/rev.gif

eyeinfinitude
October 25th, 2003, 02:32 PM
It's fun if you have time because it does require quite a bit of time, but if you're being rushed, it could be stressful.

reverendflash
October 25th, 2003, 02:37 PM
especially when your computer isn't set up to render at a decent speed...

that has to be the most excruciating time, waiting for something to render, just to see you did one little thing out of place...

Revhttp://aulman.com/rev.gif

eyeinfinitude
October 25th, 2003, 02:45 PM
Yes! Some models could be rendered in a few minutes, but animation sequences takes like 6 hours just for a 10-15 min animation.

I need more memory. :(

reverendflash
October 25th, 2003, 02:50 PM
I simply need to disconnect my wacom, and drive a new computer underneath it...

;)

Revhttp://aulman.com/rev.gif

DDD
October 25th, 2003, 03:15 PM
Originally posted by reverendflash
it's not real EG...

you're not supposed to do that with your models...

;)

Revhttp://aulman.com/rev.gif

Well it is supposed to be lifelike. And folks consider these thing when they look at your models. It is good but those were just tips to make it better...as his skills get better, just a lil insight.

eyeinfinitude
October 25th, 2003, 03:16 PM
Speaking of wacoms, I'm thinking of purchasing one, but I don't know which one to get.

Which one do you have Rev? Is there one you suggest?

Coolidge
October 25th, 2003, 03:30 PM
I'm running the Wacom Intuos 2 right now.
Other than it being a little small, I love it. (my wacom...that is):azn:

It makes painting in Photoshop really fun.

About using C4D, is it possible to set it up to render using multi-processors (other computers on the network).....like with Maya?

reverendflash
October 25th, 2003, 03:33 PM
the graphire I think...

about $100

does everything my old arthritic fingers can handle...

:D

Revhttp://aulman.com/rev.gif

eyeinfinitude
October 25th, 2003, 06:59 PM
Coolidge, yes you can network multiple computers for rendering. I did it before with some G4's for animation renderings.

mlk
October 26th, 2003, 03:03 PM
he still has weirdo's feet...

NIIICEE though. =) COuld you create a bot with some real texturing ? (Like he's been in a fight, and got scratches, burns & dirt marks???)

eyeinfinitude
October 26th, 2003, 03:42 PM
mlkdesign, I've never done that before, but I can try. =)

mlk
October 26th, 2003, 03:54 PM
if you have body paint, it's a must, depends on which C4D version you've got though....
But yeah, two or three bots in one scene with some light & spark effects would look awesome =)

(mmh someone's footer is slowing my computah' like hell )

DDD
October 26th, 2003, 04:09 PM
is it easy to do UV mapping in c4d? But yeah body paint is awesome. Actually you could do alot without mapping. Just improve your texture you have there now. Adjust the diffuse and play with the specularity in some areas (maybe some bump). Will give you some inconsistancies and add to the realism. Right now the texture is too perfect. just my .02

eyeinfinitude
October 26th, 2003, 04:16 PM
I do have bodypaint, but I've never tried it. I guess I'll dust it off and give it a whirl. =)

mlk
October 27th, 2003, 04:24 AM
Well bodypaint (as from what i've seen so far) really allows you to do real-time texturing, almost like painting directly over your model....
It's nice because you don't have to figure out a whole texture map before hand and just give it a shot live; drawing your transparency, bump, displacement... directly.... It does look cool, and I wish I could use it =)....

ALPHA
October 28th, 2003, 01:00 AM
Can we have the mech blasting an animal? - Just a low poly animal model with a nice phasor cannon with ps particles.

Or maybe not.

Anyway these mechs you make are orsome!

eyeinfinitude
October 28th, 2003, 01:10 AM
Soul asked me the same thing and I'll tell you the same thing I told him....

no....

ALPHA
October 28th, 2003, 03:04 AM
Well your no fo' schnizzle anymore!

Na your works oresome how it is without any stupid random 10yo suggestions.